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RafaelFajardo

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  • Collective Statement

    Collective Statement

    May 15, 2015
  • Like Turista Fronterizo, media artist and scholar Rafael Fajardo’s Crosser (2000) and La Migra (2001) use familiar gameplay mechanics to raise questions of personal and national security revolving around border crossing. Like Turista Fronterizo’s modification of the Monopoly board, Crosser is based on the arcade classic Frogger (Konami, 1981), while La Migra is an emulation…

    May 15, 2015
  • raymondboisjoly: mfanomfa: accepting proposals: mfanomfa@gmail.com #mfanomfa #unfortunatemistake  http://www.artandeducation.net/school_watch/entire-usc-mfa-1st-year-class-is-dropping-out/

    May 15, 2015
  • mfanomfa: We are a group of seven artists who made the decision to attend USC Roski School of Art and Design’s MFA program based on the faculty, curriculum, program structure and funding packages. We are a group of seven artists who have been forced by the School’s actions dismantling each of these elements to dissolve…

    May 15, 2015
  • mostlysignssomeportents: Art Spiegelman lecture on Maus In this fascinating hour-long Seton Hall lecture, Art Spiegelman expounds on Maus, his Pulitzer-winning graphic novel history of the Holocaust, providing excellent companion material to Metamaus, the new book that recounts Maus’s history, which came out last month. Art Spiegelman lecture (Source: https://www.youtube.com/)

    May 13, 2015
  • jassiepassievruchtmoodboard: Peruvian woman in the 1950′s, carrying her child.

    May 11, 2015
  • emergentfutures: How 3-D Printing Is Saving the Italian Artisan Techniques such as the 3D printing used by Pomini and Armani have helped turn northeastern Italy into an unlikely hothouse of innovation. Last year growth in the region was positive for the first time since 2007, at 0.5 percent. Exports rose by 3.5 percent in 2014…

    May 11, 2015
  • Negative space in game design

    mikebithell: There’s a term in art, film, even music.. ‘negative space’. It describes the space where things aren’t. It’s important, because those gaps, their shape, their scale, tells us something about the subject. If our hero is a dot on screen, against the vastness of space, she’s alone, dwarfed, terrified. If she looks towards the right…

    May 11, 2015
  • warrenellis: Bruce Sterling Geek Speaks: Cyberpunk – Past and Future: Closing Rant USC Annenberg Innovation Lab (Source: https://player.vimeo.com/)

    May 10, 2015
  • poppies

    May 10, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum