RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • emergentfutures: How 3-D Printing Is Saving the Italian Artisan Techniques such as the 3D printing used by Pomini and Armani have helped turn northeastern Italy into an unlikely hothouse of innovation. Last year growth in the region was positive for the first time since 2007, at 0.5 percent. Exports rose by 3.5 percent in 2014…

    May 11, 2015
  • Negative space in game design

    mikebithell: There’s a term in art, film, even music.. ‘negative space’. It describes the space where things aren’t. It’s important, because those gaps, their shape, their scale, tells us something about the subject. If our hero is a dot on screen, against the vastness of space, she’s alone, dwarfed, terrified. If she looks towards the right…

    May 11, 2015
  • warrenellis: Bruce Sterling Geek Speaks: Cyberpunk – Past and Future: Closing Rant USC Annenberg Innovation Lab (Source: https://player.vimeo.com/)

    May 10, 2015
  • poppies

    May 10, 2015
  • So it is so important to think, deeply, about how the Ontological Turn–with its breathless ‘realisations’ that animals, the climate, water, ‘atmospheres’ and non-human presences like ancestors and spirits are sentient and possess agency, that ‘nature’ and ‘culture’, ‘human’ and ‘animal’ may not be so separate after all—is itself perpetuating the exploitation of Indigenous peoples.…

    May 10, 2015
  • retronator: Commodore Amiga: A Visual Commpendium by Sam Dyer Just received Bitmap Books’ tome of Amiga pixel art goodness. The Commpendium (pun intended) puts visuals front and center with beautiful imagery that Amiga’s always been undisputed champion of (for its time, and in terms of pixel art, still up there). The book is the result…

    May 10, 2015
  • asamease: Baldessari Face Recognition Screen_Captures Processing with OpenCV

    May 10, 2015
  • welcometobusinesstown: Worked up a new character with the @gizmodo crowd in mind. /

    May 10, 2015
  • Looking For Maturity In The Internet Of Things

    warrenellis: Looking For Maturity In The Internet Of Things Too many people just shrug, or even laugh, when they hear that a smart homes/Internet Of Things service has shut down overnight.  They even use the word “service” without really understanding it.  Many, many people in that field don’t really want to have to handle customers; “customer”…

    May 10, 2015
  • cinoh: Andre Thomkins | Zahnschutz gegen gummiparagraphen

    May 10, 2015
←Previous Page
1 … 249 250 251 252 253 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum