RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • The REAL reason Slack became a billion dollar company

    The REAL reason Slack became a billion dollar company stoweboyd: Satya van Heummen of Fileboard relates a story about a newly hired associate who wondered about how to use Slack, and he answered that you basically have to be online 24/7 with Slack to get the benefits. Which – he believes – may be the…

    June 11, 2015
  • cinoh: takeovertime: Casa CM | Paolo Carlesso

    June 11, 2015
  • (via Games Are For Everyone!) Zoe Quinn has a constantly updated list of resources for people who could be making games, should be making games, but might not feel as if games are for them.

    June 10, 2015
  • (via ▶ Dr. Kishonna Gray, PhD, Keynote Lecture “Punishing Blackness in XBOX Live” for the 6th Intl Crime, Media and Popular Culture Studies Conference.  Frankfest – YouTube) (Source: https://www.youtube.com/)

    June 7, 2015
  • itscolossal: Segmented Glass Sculptures by Jiyong Lee

    June 2, 2015
  • <blockquote><b>Digital Typesetting That Doesn’t Suck</b> But to be honest, Bookerly’s not really what has me excited. The Kindle’s new layout engine? That’s another story. After almost eight years, Amazon’s finally starting to get e-book typesetting bloody right.</blockquote> (via The Kindle Finally Gets Typography That Doesn’t Suck | Co.Design | business + design)

    June 2, 2015
  • This archive — my archive — is not something anyone could have found in any one place. Rather, it is what I assembled through years of digging, hearing rumors of things and then working to find those things, or being handed things by librarians and archivists who thought maybe this thing they knew about might be useful. Carly Kocurek…

    May 31, 2015
  • This past summer, as I was working to finalize my manuscript, I had the opportunity to go to the Brian Sutton-Smith Library and Archives of Play at the Strong Museum of Play in Rochester, NY (thanks in no small part to an archive-sponsored research fellowship). The Brian Sutton-Smith Library and Archives of Play is —…

    May 31, 2015
  • (via full_Ortiz_0315_0.jpg 465×576 pixels) Native American Futurism by Virgil Ortiz, on display at the Denver Art Museum.

    May 30, 2015
  • wolfliving: *Cardboard everything for your bleak, favela-chic retrofitted loft. https://www.indiegogo.com/projects/room-in-a-box-the-30-minute-move#/story It includes: 1 x Chair1 x Desk1 x Garbage / Recycling Bin1 x Bed (8 x Stax with 4 x Connectors, Mattress not included)1 x Dresser  (4 x Stax that can re-configured in an infinite amount of ways)1 x Room in a Box…Box (with wheels…

    May 30, 2015
←Previous Page
1 … 243 244 245 246 247 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum