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RafaelFajardo

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  • This past summer, as I was working to finalize my manuscript, I had the opportunity to go to the Brian Sutton-Smith Library and Archives of Play at the Strong Museum of Play in Rochester, NY (thanks in no small part to an archive-sponsored research fellowship). The Brian Sutton-Smith Library and Archives of Play is —…

    May 31, 2015
  • (via full_Ortiz_0315_0.jpg 465×576 pixels) Native American Futurism by Virgil Ortiz, on display at the Denver Art Museum.

    May 30, 2015
  • wolfliving: *Cardboard everything for your bleak, favela-chic retrofitted loft. https://www.indiegogo.com/projects/room-in-a-box-the-30-minute-move#/story It includes: 1 x Chair1 x Desk1 x Garbage / Recycling Bin1 x Bed (8 x Stax with 4 x Connectors, Mattress not included)1 x Dresser  (4 x Stax that can re-configured in an infinite amount of ways)1 x Room in a Box…Box (with wheels…

    May 30, 2015
  • His existing dilemma is one that is rarely discussed: when do artists cut their losses and abandon their careers? He has to cart around a boxful of unsold albums, and notes with grim blankness that his folk contemporary Al Cody (played by the excellent Adam Driver) has an exactly similar box. The cultural industry might…

    May 30, 2015
  • Scientists Discover the Genes for Supersizing Fruit

    Scientists Discover the Genes for Supersizing Fruit

    May 30, 2015
  • otticattica: For the last eight months we’ve been working the brilliant Ivan Poupyrev and team at Google ATAP to help design interactions, products and visualisations with their newly announced micro-scale radar technology. Here’s the film we made about the project:

    May 30, 2015
  • AS: One of the things that has been really exciting about being here at IDEO is that people really engage with a set of possibilities if you open them up. There is an inherent personality type that says Okay, give me some constraints, give me an imaginative impetus, and I will come up with something…

    May 29, 2015
  • My friend Max asked me why there’s no annual publication of the best games journalism. This is why: none of us care about our history. The vast, unplayable history of video games – Boing Boing I have friends who have been working for many years on many different aspects of game preservation and game conservation.…

    May 29, 2015
  • <blockquote>A unique handmade full-size coin-op arcade cabinet for two players, inspired by old industrial cabinets, vintage mixing consoles and early space travels. The retro futuristic body stands on four unique rocket nozzle like feet. These can be removed or replaced. The cabinet is decorated by a glowing planetarium on the front and an engraved saturn speaker grill.…

    May 28, 2015
  • A conversation with Persian-American Safa Samiezadé-Yazd — a local artist who’s worked on a national level for Aslan Media and Boomgen Studios — first opened Eric Dallimore’s eyes to the unique position of her culture-straddling compatriots in America: Iranian-American artists struggle not only with their mixed cultural identity, but also with the question of whether…

    May 26, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum