RafaelFajardo

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  • nodo-chinko: Wattam is definitely Keita’s game because it struggles with between “game theory” and what he wants to make. This is what Fumito Ueda tweeted after he played the game at E3. Yes, that’s correct.

    June 21, 2015
  • Our desire to reach a wider audience was not motivated by a need for money but by a feeling of moral obligation. We felt we had to at least try to reach as many people as possible. To make the world a better place through the sharing of art as videogames, you know. The drying…

    June 21, 2015
  • today’s reading: Anna Anthropy and Naomi Clark, A Game Design Vocabulary, Addison-Wesley 2014.

    June 21, 2015
  • To Apple, Love Taylor

    apoplecticskeptic: taylorswift: I write this to explain why I’ll be holding back my album, 1989, from the new streaming service, Apple Music. I feel this deserves an explanation because Apple has been and will continue to be one of my best partners in selling music and creating ways for me to connect with my fans.…

    June 21, 2015
  • Punk Rock Jesus: media-savvy second coming/reality TV comic

    mostlysignssomeportents: Sean Murphy’s Punk Rock Jesus is a rockin’ comic about the Second Coming. It opens with a psychotically ruthless show-runner arranging to clone Jesus from DNA salvaged from the Shroud of Turin, implanting a foetus in the womb of a teenaged virgin, all for a reality TV show that starts with auditions for the…

    June 21, 2015
  • revolutionarykoolaid: Say their names. Remember them for more than the heinous act that stole their lives. They deserve that and so much more. #staywoke #farfromover

    June 21, 2015
  • team ok ._. on Twitter: “Wow! @PCUncovered nominated Chambara for one of their Most Anticipated Games at E3 2015. Incredible company to be in! http://t.co/CYhCtTArXj”

    team ok ._. on Twitter: “Wow! @PCUncovered nominated Chambara for one of their Most Anticipated Games at E3 2015. Incredible company to be in! http://t.co/CYhCtTArXj” WOW!

    June 20, 2015
  • Crecente on Twitter: “Nintendo on why VR isn’t ready yet. http://t.co/DOwjVsijOA http://t.co/t3BYmpFBPD”

    Crecente on Twitter: “Nintendo on why VR isn’t ready yet. http://t.co/DOwjVsijOA http://t.co/t3BYmpFBPD”

    June 20, 2015
  • Chambara is kind of a stealth fighter. (Like Wattam, it’s hard to describe, which I love about it.) One player character is flat white; the other is flat black. And the world is all flat white and flat black, too, so your character blends completely into the background. Before you can deal with your enemy, you…

    June 20, 2015
  • With the exception of Oculus Rift, which attracted the usual enthusiastic crowds, I really didn’t see much interest in VR or AR. (I didn’t see Microsoft’s Hololens, but everything I heard says it’s pretty special so take everything I say here with a grain of salt.) The other VR/AR stuff seemed like a big ho-hum to…

    June 20, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum