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RafaelFajardo

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  • pattytempleton: Two fucking fantastic artists talking to each other. Hell yeah. (Source: https://www.youtube.com/)

    June 25, 2015
  • As one of the most notable manifestations of the so-called “economy of friendship” in Latin America, Cheverismo has managed to question a system of art that has been propagated on rigid platforms, restricted capital, a sometimes precarious public sector and a bureaucratic way of doing things.  It is here that Cheverismo achieves the merit of…

    June 24, 2015
  • Cheverismo is a logical reaction to our neoliberal era. Institutional aid to culture is either too small or too imposing. Instead of protesting or begging, the Cheveristas turn their back on what is of no use to them. They are inventive and incisive. They have a practical sense without sacrificing the pleasures of nonsense. Distanced…

    June 24, 2015
  • We examined two of the meanings derived from this “use”: one is the term “conceptual economy[2],” a means of engaging in praxis used by a group of Chilean artists associated since 1997 with Galería Chilena, whose networks have connected Chile and New York; and the other is “Cheverismo,” one of the means of engaging in…

    June 24, 2015
  • Cheverismo is a term that was coined in airport lounges, at restaurant tables, in the hallways of fairs, bars, parties… it refers more to an attitude than anything else.  It isn’t a movement that came together in the academy; rather it finds its origins in the street or in pure lived experience. It lives off friendship,…

    June 24, 2015
  • Gamasutra: Stephanie Prodanovich’s Blog – The Challenge: Making Games for Latin America

    Gamasutra: Stephanie Prodanovich’s Blog – The Challenge: Making Games for Latin America <blockquote>Part of the reason why the gaming industry has taken off in Latin America is due to the high smartphone and tablet penetration rate. This year there’s around 152 million smartphone users in the region and a penetration rate of 37.5%.  It’s important…

    June 24, 2015
  • p5.play – a game library for p5.js

    p5.play – a game library for p5.js p5.play is a p5.js library for the creation of games and playthings.   p5.play provides a Sprite class to manage visual objects in 2D space and features such as animation support, basic collision detection and resolution, sprite grouping, helpers for mouse and keyboard interactions, and a virtual camera.  p5.play…

    June 24, 2015
  • youngbadmanbrown: cloama: Every time I see a post like this one, I remember that they aren’t really for me.  So here are mine* The Martha Jones test: a Black woman character exists. She is complete and faceted. She has a family and a life that is visibly represented. She has a personality. She is complete.  The Cookie…

    June 24, 2015
  • theverge: Samsung wants to make the roads safer by making standard-issue transparent trucks.  what would a convoy of these trucks look like? what image would the last one present? would it be intelligible at speed?

    June 24, 2015
  • it’s time for us to move like water; infinite like the ocean, with the strength and direction of a thousand rivers carving routes to freedom; in unafraid. climbing poetree (via yesixicana)

    June 24, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum