RafaelFajardo

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  • July 3, 2015
  • It gets bet­t­er. There are whole spe­cies of other bots that in­fest the Amazon Mar­ketplace, pre­tend­ing to have used co­p­ies of books, fight­ing epic price wars no one ever sees. So with “Tur­ing Test” we have a de­light­ful futuris­tic ab­surd­ity: a com­put­er pro­gram, pre­tend­ing to be human, hawk­ing a book about com­put­ers pre­tend­ing to be…

    June 30, 2015
  • I just made Connected Worlds – a 3000 sqft interactive ecosystem made with openFrameworks. Happy to answer any questions. • /r/creativecoding

    I just made Connected Worlds – a 3000 sqft interactive ecosystem made with openFrameworks. Happy to answer any questions. • /r/creativecoding A great explainer AMA about how this project (which is slated to run 5-10 years) works…lessons for every installation artist.

    June 28, 2015
  • code drawing 70, #madeonhopscotch

    June 28, 2015
  • code drawing 68, state 8, #madeonhopscotch

    June 28, 2015
  • African sci-fi features all manner of weird and outlandish things, from crime-fighting robots to technological dystopias. But could they be closer to predicting the future than they realise? (via The weird worlds of African sci-fi – African Business Magazine)

    June 27, 2015
  • <blockquote> “I couldn’t really explain it,” he says. “It made me realize that I really wanted to make things, something you can hold in your hand, something that lasts longer than a digital product. I wanted to give something to my children."  From this desire, Petrikas started smart toy company Vai Kai with Justyna Zubrycka,…

    June 26, 2015
  • June 26, 2015
  • It is a sorry state of affairs when the gaming industry, for decades, has produced only a very specific kind of entertainment, and that has resulted in an audience that is now culturally illiterate, has appalling attitudes towards social issues and considers art guilty until proven innocent. Edward Smithhttp://www.ibtimes.co.uk/gamers-vs-art-attitudes-video-games-like-her-story-sunset-are-killing-this-industry-1507887 (via notgames)

    June 26, 2015
  • nevver: William Powhida

    June 26, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum