RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Lucy Lippard laments in the postface to Six Years: The Dematerialization of the Art Object, 1966 to 1972: “Hopes that ‘conceptual art’ would be able to avoid the general commercialization, the destructively ‘progressive’ approach of modernism were unfounded. It seemed in 1969 that no one, not even a public greedy for novelty, would actually pay…

    July 20, 2015
  • As early as 1962, Los Angeles artist Ed Ruscha published his Twenty-Six Gasoline Stations. The conceptual work was a book comprised of black-and-white photographs of 26 gas stations. It was not a precious artist’s book, and the photographs did not exist as art apart from the book. The unglamorous, mass-produced (the first printing was an edition of 400) book was…

    July 20, 2015
  • Minimalism also fought Greenberg’s orthodoxy at the same time as conceptual art—by rejecting the Modernist idea of painting and instead working with industrial materials—but contained the dialogue within the gallery system. Conceptual art sought to work outside of the gallery and the art world. How to Think About Conceptual Art | Art for Sale |…

    July 20, 2015
  • Using Robots as a Metaphor: An Interview with Jeff Lemire and Dustin Nguyen

    Using Robots as a Metaphor: An Interview with Jeff Lemire and Dustin Nguyen hangingfire: One of the two very cool interviews I did at SDCC this year. (Also, Descender is GREAT.)

    July 19, 2015
  • hyperallergic: Pop culture fetishization of war and violence of video games are explored with vivid watercolor-based animation in Eddo Stern’s Vietnam Romance, on view at Postmasters gallery in Tribeca. Artist and game designer Stern’s multichannel game stretches 36 feet across four screens, where visitors can interact with environments set in both 2015 and 1965. Gaming…

    July 19, 2015
  • code drawing 2015 07 18 01d various states, by rafaelfajardo

    July 19, 2015
  • prostheticknowledge: antenna Conceptual art object by vtol is a police truncheon that sends a text message each time it is used by force: This device is a police truncheon equipped with a GSM-module which sends a short phone message with the text “Mom, I hit a man” every time when someone uses it to hit…

    July 18, 2015
  • hyperallergic: ANNANDALE-ON-HUDSON, New York — The original Oklahoma! musical from 1943 is set in the 1900s, during a much “simpler” time. Happiness was a field of wheat, 50 dollars was a significant sum of money, and a seven-story building was a skyscraper. Based on the 1931 play by Lynn Riggs, the musical now playing at…

    July 18, 2015
  • Possible Problems of Persona Politeness

    hammersley: One of my AIs is funnier than the other. This is proving to be a problem. But first, consider how the amazing becomes normal very quickly. It feels like I’ve been using Siri on my phone my entire life, Siri on the iPad charging by my bed since forever, and Siri on my watch since…

    July 18, 2015
  • Eric Carle wrote a children’s book 10 Little Rubber Ducks inspired by the Floatees (Harper Collins 2005, ISBN 978-0-00-720242-3). At least one other children’s book has been written about the ducks, and the toys themselves have become collector’s items, fetching prices as high as $1,000. In 2004, Sandpiper published Ducky, written by Caldecott award winner…

    July 18, 2015
←Previous Page
1 … 227 228 229 230 231 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum