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RafaelFajardo

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  • On Teachers as Learners…

    willrichardson: Seymour Papert on project based learning in 1991: Again, one of my favorite little analogies: If I wanted to become a better carpenter, I’d go find a good carpenter, and I’ll work with this carpenter on doing carpentry or making things. And that’s how I’ll get to be a better carpenter. So if I…

    July 21, 2015
  • porpentine: announcing PetJam! make a virtual pet using any tool you like! July 21 – August 4! check out our inspirations gallery and post your pets!

    July 21, 2015
  • thomasbolt: brandomarlons: I don’t think that people generally realise what motion picture industry has done to the American Indian, as a matter of fact, all ethnic groups, all minorities, all non-whites. And people just simply don’t realise, just take it for granted that that’s the way people are going to be presented and these clichés…

    July 21, 2015
  • hyperallergic: DENVER — “Biennale” is synonymous with “Venice,” practically shorthand for the vaunted Italian art show. But if that city’s annual sinkage and Denver’s sprawling ambitions keep hold, the Mile High City might be a hospitable venue for biennials (biennales) to come. The Biennial of the Americas Hints at Denver’s Growing Pains and Arts Scene

    July 21, 2015
  • libraryandarchivesofplay: Ken and Roberta Williams, who founded Sierra On-line computer game company in 1979 and developed it into one of the leading and most influential video game producers of the next two decades, made a major donation of historical materials to The Strong in 2011. The Ken and Roberta Williams Collection, 1979-1996 contains approximately 140…

    July 21, 2015
  • I tried the Beme beta. It’s not as simple as “pressing the phone to your chest,” since my chest, like that of many women, is not flat. There’s nothing stable to hold the phone against it at the correct height, allowing me to “capture this moment without interrupting it and making it fake,” as Casey…

    July 21, 2015
  • It’s genuinely a tricky problem. Visit any gallery and you’ll see screens with error messages or mistaken screensavers. But this feels like a design problem – design something that works in a display without you having to be there – and it feels like a challenge design courses should be tackling, particularly the interactive ones.…

    July 21, 2015
  • (via Alice Rawsthorn (@alice.rawsthorn) • Instagram photos and videos) Alice Rawsthorn is writing a history of design in her posts to instagram. This week she commemorates the 120th anniversary of the birth of Lazlo Moholy-Nagy. Today’s post is amazing. (Source: https://instagram.com/)

    July 21, 2015
  • Support the IndieCade Foundation via the Humble Game Making Bundle!

    indiecade: Proceeds from the Humble​ Game Making Bundle help the IndieCade Foundation! Support the cause and pay-what-you-want for a bunch of awesome game development tools – only a few hours left!

    July 21, 2015
  • Try gay orc dating with Tusks: The Orc Dating Simulator

    mostlysignssomeportents: If you have ever thought of being a male orc adventuring, traveling and bonding with all kinds of other male orcs, then Mitch Alexander’s Tusks: The Orc Dating Simulator is for you. It’s a really clever and enchanting premise that makes “orc society” feel like a real thing. Alexander (no relation to me) has…

    July 21, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum