RafaelFajardo

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  • porpentine: myfriendpokey: NOTES ON SELLING THE VIDEOGAMES: – many people seemed surprised that one person could make videogames or that videogames could be a hobbyist enterprise – visual arts type people seemed less interested which is fine but conversely i got the impression that the less people were invested in like, design, the more excited…

    August 16, 2015
  • heavenpegasus: heavenpegasus: porpentine: My new twine Neon Haze is out, commissioned by Sub-Q magazine! This is a collaboration with Brenda Neotenomie – she designed the soundtrack, backgrounds, and cover art, and they’re all gorgeous. I’m very happy with what we made! (cw for violence, torture, drugs, institutionalization ref. make sure to play in fullscreen by clicking…

    August 16, 2015
  • August 16, 2015
  • hyperallergic: Christie Blizard‘s paintings have been on national television more than a dozen times in the past year. Millions of viewers in the US have seen her work on Good Morning America (GMA) and The Today Show, though they may not have realized that what they were seeing was contemporary painting. As part of her…

    August 16, 2015
  • In a Montessori classroom there are many children, but only one of each material, shared by everyone.  Each child has the freedom to work with a material they’ve had a lesson on for as long as they like.  No one can take it from them or share it with them while they’re using it. Only…

    August 15, 2015
  • I am Bread, which stars a slice of bread who dreams of being toast, is coming to PS4 on Tuesday, August 25th. Now, you can play in brand new modes as both a bagel and a baguette, according to Bossa Studios Game Designer Luke Williams. Kotaku Sometimes I still really like videogames. (via dinosaurparty) Dammit,…

    August 15, 2015
  • darksilenceinsuburbia: Hannah Price: City of Brotherly Love  This project is a work in progress documenting a part of my life as an African-Mexican-American, transitioning from suburban Colorado to consistently being harassed on the streets of Philadelphia. These images are a response to my subjects looking at me, and myself as an artist looking back. (artist statement)

    August 15, 2015
  • systemsapproach: …#meanwhile onna FB, inna #GlitchArt wwwhirld: @sterlingcrispin encounters #glitch’z #IRL (at Vancouver Art Gallery) WOOT!

    August 15, 2015
  • mexandthecity: M&TC: Americans and Mexicans playing volleyball over the border 

    August 15, 2015
  • Practicing coffee (at Altico, Neiva)

    August 14, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum