porpentine:

myfriendpokey:

NOTES ON SELLING THE VIDEOGAMES:

– many people seemed surprised that one person could make videogames or that videogames could be a hobbyist enterprise

– visual arts type people seemed less interested which is fine but conversely i got the impression that the less people were invested in like, design, the more excited they were to see gaudy videogame things lying around

– mouse corp sold out! i think bc it was for mac and linux as well.

– there was a lady asking about engines i used i guess for sake of her young kid who stood back watchfully and who she relayed the information to in whispers so i gave her information about klik n play.

– https://twitter.com/20000TinyJars/status/632618402499153920

– i should probably do business cards if i go to these things because scraps of paper with a website on can only go so far

– lots of people were intimidatingly cool looking but everyone was nice!

– there were people who seemed instantly baffled and repulsed and also ones who seemed instantly baffled and desirous, there was one guy who bought a cd and then came back twenty minutes later and bought another and my friend saw him opening up contents and staring at them in a corner.

– i still haven’t figured out a way to answer “what kind of games do you make” that is not either glib or wholly unintelligible. looking back i should probably just make up genres to be enthusiastic about. “they’re shit games!! it’s the coming thing!!”

– i actually can’t believe people were willing to buy computer game cds in garish handpainted sleeves off of just some seedy dude at a table

– i gave a free game to a young kid who was floating around and when he saw me again he gave me a thumbs up

– without wanting to be mean i would say the enjoyment i get from selling these things to people is inversely proportional to how much they already know or care about videogames

– everyone was very sweet!!!!!

– i actually sold a lot of videogames!!

– the idea of a fleamarket table piled high with colourful boxes for really terrible, mystifying videogames remains my ideal image for how this culture would operate so i am glad i was able to embody it even for one day

– i think that zine fairs are basically the most fun you can have with game development.

i love these covers!! =)

now i really wanna sell physical copies of my games with fun manuals and trinkets…the experience of handling these in meatspace and being able to occupy people’s houses with sundry junk seems irreplaceable…

Yes, please! So we can collect your work in our university library. Our special collections librarian is enthusiastic about the prospect of artists’ games editions.