RafaelFajardo

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    • Dr Manhattan
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    • micro- nano- RPGs
    • Print Inventory
  • eoblivion: My Anvil, hauled from Iowa to California by my Great-Grandfather 100 years ago.

    September 5, 2015
  • sci-universe: Did you know there’s a “green” 3D printer? Project PrintGREEN designed one that produces living prints: the “ink” in the machine is a combination of soil, seeds, and water which can be designed to print in any shape. So many possibilities!After drying, the muddy mixture holds its form and begins to sprout grass from…

    September 5, 2015
  • I’m an English major. It is a language of conquest. What does it say that I’m mastering the same language that was used to make my mother feel inferior? Growing up, I had a white friend who used to laugh whenever my mother spoke English, amused by the way she rolled her r’s. My sister…

    September 5, 2015
  • putthison: Backstory on the Birth of Vintage I really enjoy the public radio show Backstory, about American history. It’s hosted by three genial college professors from Virginia, and each episode explicateds a theme. A great recent show was about fashion in American history. There were fascinating segments on the Zoot Suit Riots (which might more…

    September 5, 2015
  • owengrady: (x) important

    September 5, 2015
  • velazquezchile: //dailypattern #50 !!!!!Last pattern design from my 50 days, 50 patterns challenge !! Behance !! Facebook

    September 5, 2015
  • p5art: Yay, Dan Shiffman is doing new videos. This time on p5,js! And it seems that they’re slightly less chaotic than the old ones 😉 Maybe that will motivate me to finally experiment more in p5.js too … (Source: https://www.youtube.com/)

    September 5, 2015
  • iMine

    iMine “In the game you play a miner digging one of the precious ingredients for today’s electronics: tin, tungsten or tantalum. Do you know what these have to do with your phone? Have you ever heard about conflict minerals? As a miner in iMine you must work hard and deal with a difficult situation, try…

    September 4, 2015
  • This gamification ‘documentary’ is a work of art

    This gamification ‘documentary’ is a work of art

    September 4, 2015
  • CALL FOR PROPOSALS FOR THE SPRING 2016 EDITION MEDIA-N, JOURNAL OF THE NEW MEDIA CAUCUS, Vol. 12 – N. 01

    CALL FOR PROPOSALS FOR THE SPRING 2016 EDITION MEDIA-N, JOURNAL OF THE NEW MEDIA CAUCUS, Vol. 12 – N. 01 November 15, 2015: Deadline for submission of abstracts/proposals.Mestizo Technology: Art, Design and Technoscience in Latin America GUEST EDITORSPaula Gaetano Adi, Rhode Island School of DesignGustavo Crembil, Rensselaer Polytechnic Institute EDITOR-IN-CHIEFPat Badani DESCRIPTIONUsing the term “Mestizaje”…

    September 4, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum