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RafaelFajardo

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  • hyperallergic: After a social media uproar, the Denmark-based Serious Games Interactive removed a “Slave Tetris” mini-game from their Playing History: Slave Trade. The brief section of the game aimed at 11 to 14 year olds, in which you are “working as young slave steward on a ship crossing the Atlantic,” apparently was aimed at showing…

    September 3, 2015
  • chicagoarchitecturebiennial: Rebel Architecture: Pakistan’s First Female Architect Yasmeen Lari Uses Design to Tackle Real Issues Yasmeen Lari, Pakistan’s first female architect, started out designing huge buildings like the Pakistan State Oil Building (seen in the background of the interview above). But when aid failed to materialize after the devastating 2010 floods, she turned to traditional…

    September 3, 2015
  • Working in academia allows me to pursue this completely non-commercially viable line of work and that’s important to me. I think for many game designers, we’re also artists and sometimes, the things we want to create don’t necessarily mesh with the things that are financially, commercially viable. I’ve had a lot of requests to sell…

    September 3, 2015
  • gjmueller: Who’s Asking?

    September 3, 2015
  • gjmueller: Who’s Asking?

    September 3, 2015
  • September 3, 2015
  • September 3, 2015
  • thegetty: A glimpse into the world of a book designer The catalog for Light, Paper, Process unifies book design and the photographic process. The images included in the exhibition—and the book—challenge assumptions about what photographs are. This is reflected in the unusual binding and beautiful slivers of the book design itself.  Read more on The…

    September 3, 2015
  • thegetty: A glimpse into the world of a book designer The catalog for Light, Paper, Process unifies book design and the photographic process. The images included in the exhibition—and the book—challenge assumptions about what photographs are. This is reflected in the unusual binding and beautiful slivers of the book design itself.  Read more on The…

    September 3, 2015
  • September 2, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum