RafaelFajardo

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  • Errol Morris: How Typography Shapes Our Perception Of Truth

    Errol Morris: How Typography Shapes Our Perception Of Truth “Simply put, are some typefaces more believable than others?” I USED TO WRITE ALL OF MY MANUSCRIPTS IN BEMBO. NOW I WRITE THEM IN BASKERVILLE. —Errol Morris “The answer is yes. Baskerville, a 250-year-old serif originally designed by John Baskerville, was statistically more likely to influence…

    September 8, 2015
  • Errol Morris: How Typography Shapes Our Perception Of Truth

    Errol Morris: How Typography Shapes Our Perception Of Truth “Simply put, are some typefaces more believable than others?” I USED TO WRITE ALL OF MY MANUSCRIPTS IN BEMBO. NOW I WRITE THEM IN BASKERVILLE. —Errol Morris “The answer is yes. Baskerville, a 250-year-old serif originally designed by John Baskerville, was statistically more likely to influence…

    September 8, 2015
  • Most games, however, do not make a great deal of money. Each month, thousands of new games are made available on Steam and in the App Store, and, although Apple boasted in 2012 that it had paid out a billion dollars to app and game developers the previous year, Forbes estimates that the average game…

    September 7, 2015
  • Most games, however, do not make a great deal of money. Each month, thousands of new games are made available on Steam and in the App Store, and, although Apple boasted in 2012 that it had paid out a billion dollars to app and game developers the previous year, Forbes estimates that the average game…

    September 7, 2015
  • Most games, however, do not make a great deal of money. Each month, thousands of new games are made available on Steam and in the App Store, and, although Apple boasted in 2012 that it had paid out a billion dollars to app and game developers the previous year, Forbes estimates that the average game…

    September 7, 2015
  • Most games, however, do not make a great deal of money. Each month, thousands of new games are made available on Steam and in the App Store, and, although Apple boasted in 2012 that it had paid out a billion dollars to app and game developers the previous year, Forbes estimates that the average game…

    September 7, 2015
  • You could also let go of your excuses and realize there’s a network available to you right now — wherever you are. This may come in the form of an online mastermind group or a series of events you attend (maybe one you organize yourself). But the truth is there are connections everywhere and always more resources…

    September 7, 2015
  • maywaver: still starstruck that william gibson (author of cyberpunk novel neuromancer, coined the word “cyberspace”) likes cybertwee http://ift.tt/1LSuNG9

    September 7, 2015
  • But slavery also left another legacy in Southern conservatives’ devotion to small government and low taxes. Less obviously connected to slavery than race, conservatives dress up those ideals in a seductive rhetoric of “freedom.” However, ever since slavery began, they have perniciously worked to protect the interests of the wealthy elite at the expense of…

    September 7, 2015
  • The Denton fracking ban shocked the world: We were a small Texas town that stood up to big oil and gas despite the fact that they outspent our grass-roots group 15 to 1. The industry sued the city the morning after the vote. Fearing that the ban would be upheld under the existing legal regime,…

    September 7, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum