RafaelFajardo

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  • The International Fight Over Marcel Duchamp’s Chess Set

    The International Fight Over Marcel Duchamp’s Chess Set Excerpt: «Cera and Kildall managed to do a faithrul re-creation over a month of working on the project. “We immediately decided that if we re-created the set as 3D models, we should share it online,” said Cera, who compared the project to Duchamp’s famous print of a…

    September 9, 2015
  • The Mexican Film Ignored by English-Language Press Blew Up the U.S. Box Office This Weekend

    The Mexican Film Ignored by English-Language Press Blew Up the U.S. Box Office This Weekend “Now this is amazing for a number of reasons. First off, Un gallo con muchos huevos was not dubbed into English, but simply left subtitled for otherwise reading-averse American audiences making it the first Spanish-language animated film to be widely…

    September 9, 2015
  • The Mexican Film Ignored by English-Language Press Blew Up the U.S. Box Office This Weekend

    The Mexican Film Ignored by English-Language Press Blew Up the U.S. Box Office This Weekend “Now this is amazing for a number of reasons. First off, Un gallo con muchos huevos was not dubbed into English, but simply left subtitled for otherwise reading-averse American audiences making it the first Spanish-language animated film to be widely…

    September 9, 2015
  • Errol Morris: How Typography Shapes Our Perception Of Truth

    Errol Morris: How Typography Shapes Our Perception Of Truth “Simply put, are some typefaces more believable than others?” I USED TO WRITE ALL OF MY MANUSCRIPTS IN BEMBO. NOW I WRITE THEM IN BASKERVILLE. —Errol Morris “The answer is yes. Baskerville, a 250-year-old serif originally designed by John Baskerville, was statistically more likely to influence…

    September 8, 2015
  • Errol Morris: How Typography Shapes Our Perception Of Truth

    Errol Morris: How Typography Shapes Our Perception Of Truth “Simply put, are some typefaces more believable than others?” I USED TO WRITE ALL OF MY MANUSCRIPTS IN BEMBO. NOW I WRITE THEM IN BASKERVILLE. —Errol Morris “The answer is yes. Baskerville, a 250-year-old serif originally designed by John Baskerville, was statistically more likely to influence…

    September 8, 2015
  • Most games, however, do not make a great deal of money. Each month, thousands of new games are made available on Steam and in the App Store, and, although Apple boasted in 2012 that it had paid out a billion dollars to app and game developers the previous year, Forbes estimates that the average game…

    September 7, 2015
  • Most games, however, do not make a great deal of money. Each month, thousands of new games are made available on Steam and in the App Store, and, although Apple boasted in 2012 that it had paid out a billion dollars to app and game developers the previous year, Forbes estimates that the average game…

    September 7, 2015
  • Most games, however, do not make a great deal of money. Each month, thousands of new games are made available on Steam and in the App Store, and, although Apple boasted in 2012 that it had paid out a billion dollars to app and game developers the previous year, Forbes estimates that the average game…

    September 7, 2015
  • Most games, however, do not make a great deal of money. Each month, thousands of new games are made available on Steam and in the App Store, and, although Apple boasted in 2012 that it had paid out a billion dollars to app and game developers the previous year, Forbes estimates that the average game…

    September 7, 2015
  • You could also let go of your excuses and realize there’s a network available to you right now — wherever you are. This may come in the form of an online mastermind group or a series of events you attend (maybe one you organize yourself). But the truth is there are connections everywhere and always more resources…

    September 7, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum