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RafaelFajardo

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  • SPITBOL is written at the assembly language level—low-level code that interfaces almost directly with hardware itself. Since most coding is now done at a higher level, Shields refers to SPITBOL as an important part of software history. “What’s special about it is that it’s the most elegant surviving example of coding at the machine level,”…

    September 16, 2015
  • SPITBOL is written at the assembly language level—low-level code that interfaces almost directly with hardware itself. Since most coding is now done at a higher level, Shields refers to SPITBOL as an important part of software history. “What’s special about it is that it’s the most elegant surviving example of coding at the machine level,”…

    September 16, 2015
  • Cloud Chasers

    Cloud Chasers A father and daughter on a desperate journey in hope for a future beyond deserts. Cloud Chasers is a randomly generated, steampunky journey about the lives and hardships of immigration. Every event in Cloud Chasers is based on the real world experiences immigrants faced on their ways across continents.

    September 16, 2015
  • Cloud Chasers

    Cloud Chasers A father and daughter on a desperate journey in hope for a future beyond deserts. Cloud Chasers is a randomly generated, steampunky journey about the lives and hardships of immigration. Every event in Cloud Chasers is based on the real world experiences immigrants faced on their ways across continents.

    September 16, 2015
  • Los refugiados llegan a la consola: nace un videojuego sobre migraci

    Los refugiados llegan a la consola: nace un videojuego sobre migraci ‘El jugador llegará a sentir la desesperación del padre por salvar a su hija’ Explora las distintas causas por las que la gente se ve obligada a migrar La recompensa es un mundo fantástico donde el agua abunda y se puede vivir seguro

    September 16, 2015
  • Los refugiados llegan a la consola: nace un videojuego sobre migraci

    Los refugiados llegan a la consola: nace un videojuego sobre migraci ‘El jugador llegará a sentir la desesperación del padre por salvar a su hija’ Explora las distintas causas por las que la gente se ve obligada a migrar La recompensa es un mundo fantástico donde el agua abunda y se puede vivir seguro

    September 16, 2015
  • The Interview: Jane McGonigal on how video games can heal – Macleans.ca

    The Interview: Jane McGonigal on how video games can heal – Macleans.ca

    September 16, 2015
  • Civilization consists in giving something a name that doesn’t belong to it and dreaming over the result. And the false name joined to the true dream does create a new reality. The object does change into something else, because we make it change. We manufacture realities. The Book Of Disquiet I’m pretty sure Pessoa summarized…

    September 15, 2015
  • Depending on how you look at it, the art-book industry is either in precarious straits or the midst of a golden age. Brick-and-mortar bookstores specializing in art books continue to close, giving way to online purveyors like Amazon, which don’t do so well with pricy art tomes. And traditional trade publishers have cut back on…

    September 12, 2015
  • Depending on how you look at it, the art-book industry is either in precarious straits or the midst of a golden age. Brick-and-mortar bookstores specializing in art books continue to close, giving way to online purveyors like Amazon, which don’t do so well with pricy art tomes. And traditional trade publishers have cut back on…

    September 12, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum