RafaelFajardo

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  • My mom and I have been exploring the northern coast of Colombia this past week at the invitation of an aunt and uncle. Here we are at a beach in the Tayrona National Natural Park (el Parque Nacional Natural Tayrona). The Nevado de Santa Marta is somewhere under the cloud cover to the left in…

    September 20, 2015
  • My mom and I have been exploring the northern coast of Colombia this past week at the invitation of an aunt and uncle. Here we are at a beach in the Tayrona National Natural Park (el Parque Nacional Natural Tayrona). The Nevado de Santa Marta is somewhere under the cloud cover to the left in…

    September 20, 2015
  • There are thousands of good reasons to work with communities (be it audience development, employee happiness, customer retention, organization design, education, brand extension — you get the gist), but it should be in support of strategic goals, such as higher customer retention, better internal collaboration, external thought-leadership, lower employee turnover, etc. The community is not a goal…

    September 17, 2015
  • There are thousands of good reasons to work with communities (be it audience development, employee happiness, customer retention, organization design, education, brand extension — you get the gist), but it should be in support of strategic goals, such as higher customer retention, better internal collaboration, external thought-leadership, lower employee turnover, etc. The community is not a goal…

    September 17, 2015
  • SPITBOL is written at the assembly language level—low-level code that interfaces almost directly with hardware itself. Since most coding is now done at a higher level, Shields refers to SPITBOL as an important part of software history. “What’s special about it is that it’s the most elegant surviving example of coding at the machine level,”…

    September 16, 2015
  • SPITBOL is written at the assembly language level—low-level code that interfaces almost directly with hardware itself. Since most coding is now done at a higher level, Shields refers to SPITBOL as an important part of software history. “What’s special about it is that it’s the most elegant surviving example of coding at the machine level,”…

    September 16, 2015
  • Cloud Chasers

    Cloud Chasers A father and daughter on a desperate journey in hope for a future beyond deserts. Cloud Chasers is a randomly generated, steampunky journey about the lives and hardships of immigration. Every event in Cloud Chasers is based on the real world experiences immigrants faced on their ways across continents.

    September 16, 2015
  • Cloud Chasers

    Cloud Chasers A father and daughter on a desperate journey in hope for a future beyond deserts. Cloud Chasers is a randomly generated, steampunky journey about the lives and hardships of immigration. Every event in Cloud Chasers is based on the real world experiences immigrants faced on their ways across continents.

    September 16, 2015
  • Los refugiados llegan a la consola: nace un videojuego sobre migraci

    Los refugiados llegan a la consola: nace un videojuego sobre migraci ‘El jugador llegará a sentir la desesperación del padre por salvar a su hija’ Explora las distintas causas por las que la gente se ve obligada a migrar La recompensa es un mundo fantástico donde el agua abunda y se puede vivir seguro

    September 16, 2015
  • Los refugiados llegan a la consola: nace un videojuego sobre migraci

    Los refugiados llegan a la consola: nace un videojuego sobre migraci ‘El jugador llegará a sentir la desesperación del padre por salvar a su hija’ Explora las distintas causas por las que la gente se ve obligada a migrar La recompensa es un mundo fantástico donde el agua abunda y se puede vivir seguro

    September 16, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum