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RafaelFajardo

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  • watching code draw in Hopscotch

    Videos stored on Vimeo of various code drawings rendering in Hopscotch.

    October 10, 2015
  • when did you start making code drawings?

    when did you start making code drawings?

    If the creation dates of these files can be trusted, I started in 2011 by making generative art toys or drawing machines in Scratch. That is the earliest documentation I have of making drawing machines in a self-aware form. I have always approached computation from the visual sense. My attraction has always been to make…

    October 10, 2015
  • hopscotch code drawing stats

    as of 2015-10-07 20:25:03, code drawing 104g has 14 plays and 3 likes, code drawing 104f has 15 plays and 4 likes, one month after publication. as of 2015-10-07 20:24:49, code drawing 104i has 22,301 plays and 821 likes, code drawing 104h has 26 plays and 4 likes, one month after publication.

    October 10, 2015
  • hello world

    this “hello world” 2.0 post is helping me to get past the horror vaccui of the blank page, the void that stare back. it’s here to help me get as many mistakes out of the way as quickly as possible. it’s here to help me begin the task of reorganizing my portfolio.

    October 10, 2015
  • Hello world!

    This is the first post.

    October 10, 2015
  • Pop: Draft 1

    reluctantconquistador:

    October 8, 2015
  • Pop: Draft 1

    reluctantconquistador:

    October 8, 2015
  • Love is choosing, the snake said. The kingdom of god is within you because you ate it. Margaret Atwood, “Quattrocento” (via dhvany)

    October 8, 2015
  • Love is choosing, the snake said. The kingdom of god is within you because you ate it. Margaret Atwood, “Quattrocento” (via dhvany)

    October 8, 2015
  • People don’t just play your game and then shut up, they’ll come back to you in force and really let you know how it made them feel. The vast majority of the response to stanley was extremely positive, some of it was also extremely negative. I had emails from people who told me I had…

    October 7, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum