RafaelFajardo

    • about
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  • hello world

    this “hello world” 2.0 post is helping me to get past the horror vaccui of the blank page, the void that stare back. it’s here to help me get as many mistakes out of the way as quickly as possible. it’s here to help me begin the task of reorganizing my portfolio.

    October 10, 2015
  • Hello world!

    This is the first post.

    October 10, 2015
  • Pop: Draft 1

    reluctantconquistador:

    October 8, 2015
  • Pop: Draft 1

    reluctantconquistador:

    October 8, 2015
  • Love is choosing, the snake said. The kingdom of god is within you because you ate it. Margaret Atwood, “Quattrocento” (via dhvany)

    October 8, 2015
  • Love is choosing, the snake said. The kingdom of god is within you because you ate it. Margaret Atwood, “Quattrocento” (via dhvany)

    October 8, 2015
  • People don’t just play your game and then shut up, they’ll come back to you in force and really let you know how it made them feel. The vast majority of the response to stanley was extremely positive, some of it was also extremely negative. I had emails from people who told me I had…

    October 7, 2015
  • People don’t just play your game and then shut up, they’ll come back to you in force and really let you know how it made them feel. The vast majority of the response to stanley was extremely positive, some of it was also extremely negative. I had emails from people who told me I had…

    October 7, 2015
  • To “consume” a game, it is no longer necessary to play it. Rather, the most important thing about a game is that it exists, because that means you can think about it. (Or maybe, games don’t even have to exist? Consider the endless press previews and unreleased games that engross so many people. These are…

    October 7, 2015
  • To “consume” a game, it is no longer necessary to play it. Rather, the most important thing about a game is that it exists, because that means you can think about it. (Or maybe, games don’t even have to exist? Consider the endless press previews and unreleased games that engross so many people. These are…

    October 7, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum