RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • code drawing 113d

    code drawing 113d

    code drawing 113d, various states, created on 2015-08-30. this one shows that the sprites are still building up from state to state. this one shows the glitches or artifacts.

    October 18, 2015
  • code drawing 113c

    code drawing 113c

    code drawing 113c, various states, created 2015-08-30. changed palette toward reds, oranges, and yellows. I may have included either a short delay, or a small timing variance on the clones. it was something so that they don’t all draw at the same time and at the same rate.

    October 18, 2015
  • code drawing 113b

    code drawing 113b

    code drawing 113b, various states, created 2015-08-30. some kids and grownups oh Hopscotch have found a hack where they can create more colors by pasting a bit of text into the color picker field. they use the text entity to type in some Hue Lightness Saturation syntax and can then paint something not in the…

    October 18, 2015
  • code drawing 113a

    code drawing 113a

    code drawing 113b, various states and sub-states, created on 2015-08-30. sub-states are captured while the sprites, the pen points, are still moving and don’t advance the number in the lower right corner. states are a pause waiting for the user to tap the screen to advance the state/instance counter in the lower right corner and…

    October 18, 2015
  • code drawing 113

    code drawing 113

    code drawing 113, state 10, created on 2015-08-30. I regimented the lines again, and the composition, trying to keep it within boundaries. at one point on this day or the next I introduced a loop that would generate all of the clones at startup.

    October 18, 2015
  • code drawing 112

    code drawing 112

    code drawing 112, various states, created on 2015-08-29. trying purple and green. didn’t let it run for long. made few captures. I ran it again for a few seconds on 2015-08-30 before changing the rules.

    October 18, 2015
  • code drawing 111

    code drawing 111

    code drawing 111, various states, created on 2015-08-28. removed brown from the palette to explore the typographic palette of black, white, and red. in this set red seems to predominate.

    October 18, 2015
  • code drawing 110

    code drawing 110

    code drawing 110, no states, dated 2015-08-28. I didn’t let this one run, or I didn’t capture any states. I can’t remember why. I don’t know if I conserved the code for this one by publishing it to Hopscotch.

    October 18, 2015
  • code drawing 109

    code drawing 109

    code drawing 109, various states, created 2015-08-28. added red to the palette, I don’t think I changed any of the rules of the composition.

    October 18, 2015
  • code drawing 108

    code drawing 108

    code drawing 108, various states, created on 2015-08-27. same rules as before, with the brown and greys as a palette.

    October 18, 2015
←Previous Page
1 … 174 175 176 177 178 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum