RafaelFajardo

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  • code drawing 123

    code drawing 123

    code drawing 123, various states, created on 2015-10-25. centered the typographic pipes (forms).

    October 26, 2015
  • code drawing 122

    code drawing 122

    code drawing 122, various states, created on 2015-10-25. removed the drawn lines to experiment with the transparency, scale, and motion of the typographic pipes (“|”).

    October 26, 2015
  • where can I get Hopscotch?

    where can I get Hopscotch?

    Hopscotch is an app for iOS with authoring on iPad and with a viewer on iPod/iPhone, hop.sc/get_hopscotch (free edition with in-app purchases), Hopscotch School Edition ($9.99 pay once and play) and https://www.gethopscotch.com/

    October 25, 2015
  • checking the stats

    checking the stats

    it’s been two months (approximately) since I published code drawing 104i and I wanted to check the stats. I’ve been receiving almost daily notifications on my iOS devices that someone has liked or remixed that one. I’ve also received periodic notices that I’ve got new followers. the drawings published yesterday (117 – 121) received almost…

    October 25, 2015
  • code drawing 121

    code drawing 121

    code drawing 121, various states, created 2015-10-24. reduced the typographic pipes (2,500% enlargement instead of the 10k% and 5k% of the previous drawing). this let the drawn lines be seen more often. I changed the palette of the drawn horizontal lines to match the palette of the drawn vertical ones, ranging randomly from 0-15 on…

    October 25, 2015
  • code drawing 120

    code drawing 120

    code drawing 120 (slow draw), various states, created on 2015-10-24. made the pipes huge (10,000%, I think). this really slowed the drawing/rendering to a crawl. it didn’t crash, surprisingly. it did get some nice color variants, and some soft edges which were unexpected. the pipes weren’t transparent enough for the drawn lines to show through.…

    October 25, 2015
  • Aboriginal children express pain differently from non-Aboriginal children, and therefore may not receive the same levels of health care when they seek help…“Because they are very stoic about pain, health practitioners often don’t pick it up,” explains Dr. Latimer. “Aboriginal children will sit quietly in an emergency room for hours, and others will be seen…

    October 25, 2015
  • code drawing 119b

    code drawing 119b

    code drawing 119b, various states, created on 2015-10-24. reduced the size of the typographic pipes, and increased their transparency. expanded the palette of the horizontal lines to include brown and light greys. published this one on Hopscotch.

    October 25, 2015
  • MAKE: an open hardware, 3D printed cellphone photo-studio

    mostlysignssomeportents: Paolo Kiefe writes, “I love 3D printing and the maker movement. I thought that you might like this design from an open hardware project called #3DBenchy that aims to create more public awareness for applied 3D printing. This is a photo-studio that makes it easy to hold a smartphone to consistently take photos and…

    October 25, 2015
  • code drawing 119

    code drawing 119

    code drawing 119, various states, created on 2015-10-25. increased size of typographic pipes and constrained their colors to yellow, orange, and red. kept transparency. the code ran a bit slower as it calculated the overlapping transparencies. the horizontal lines are too dark, I think.

    October 25, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

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  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
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RafaelFajardo

ludo ergo sum