RafaelFajardo

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  • Arena Net’s Guild Wars 2, meanwhile, was designed in a way different from many other online games to change how experience points and loot were distributed, rewarding players for random acts of collaboration rather than competition. The latter in particular is a true feat of programming, showing how to both innovate in game design and…

    November 4, 2015
  • progress report

    progress report

    late report for yesterday, 2015 11 03. I had some dental work in the morning, and got a migraine as we were driving to the appointment. this knocked me out for most of the day. I did manage to do some online searching for the F/LOSS sofa for Casa Jasmina. Someone already created a Filo…

    November 4, 2015
  • star-wipe: News: Cara Delevingne Kicks Ass In Call Of Duty Trailer, But It’s About Ethics In Games Journalism Proving once again that video game companies will do anything to sell more of their products, Cara Delevingne made an appearance in the newest Call Of Duty: Black Ops III trailer—totally kicking ass even though she’s a girl and…

    November 4, 2015
  • comicsworkbook: daveortega: Some more pages from DIAS DE CONSUELO I. Available in one week at CAB at my table D29. Dave Ortega Dave Ortega!!!

    November 4, 2015
  • It is a mistake to assume that the conditions—political, economic, cultural—aspired to in cities or countries of the so-called “first-world” should be the same in other places with their own distinct developments and histories. The particularities of every context set their particular paces, which directly affect cultural practices. In our Latin American contexts, thinking about…

    November 3, 2015
  • what does a sofa want to know?

    what does a sofa want to know? there are some questions we may ask as a we speculate about a sofa ontology: what does a sofa want to know? how does that sofa go about knowing? can we place into a metaphorical black box the questions that would speculate on a sofa’s self awareness? whence does…

    November 3, 2015
  • Most self-identified makers, to be blunt, are highly educated white men. “It’s something that we’re very concerned about and grappling with,” said Edward Clapp, a maker education researcher at Harvard’s Graduate School of Education. “It’s important that maker-centered learning not be directed toward any one particular type of individual, which includes gender, social class, race,…

    November 3, 2015
  • Extrasoft | Sofas | Products | Living Divani

    Extrasoft | Sofas | Products | Living Divani homework: modular sofa, “Extrasoft” (2009) by Piero Lissoni for Living Divani of Italy. explore the idea of modular. stucture rumored to be of poplar and pine plywood. what of the cushions? compare and contrast to Filo Sofa. would extrasoft want to know what modules are networked? click through…

    November 3, 2015
  • what does a sofa want to know?

    what does a sofa want to know?

    there are some questions we may ask as a we speculate about a sofa ontology: what does a sofa want to know? how does that sofa go about knowing? can we place into a metaphorical black box the questions that would speculate on a sofa’s self awareness? whence does a sofa derive its identity? what…

    November 3, 2015
  • (via Barber & Osgerby) Filo Sofa from 2009 by Barber & Osgerby for Cappellini. homework

    November 3, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum