RafaelFajardo

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  • progress report

    progress report

    I spend today trying to re-think how Aracataca should be structured. it shouldn’t be too difficult to create, but I’m still learning how to link things up in Unity3D. I realized that I’m probably trying to do too much with a single script. I decided to write/adapt the code chunk that changes colors with a…

    November 9, 2015
  • Just stop thinking, worrying, looking over your shoulder, wondering doubting, fearing, hurting, hoping for some easy way out, struggling, grasping, confusing, itching, scratching, mumbling, bumbling, grumbling, humbling, stumbling, rumbling, rambling, gambling, tumbling, scumbling, scrambling, hitching, hatching, bitching, moaning, groaning, honing, boning, horse shitting, hair splitting, nit picking, piss­trickling, nose sticking ass­gouging, eye­ball poking, finger pointing,…

    November 9, 2015
  • ofnationalgeographic: National Geographic, November  1979

    November 9, 2015
  • Like a great living puzzle whose pieces morph into compensatory responsive shapes, living systems require that we develop a language to hold the conceptual multiplicity of perspectives. We have to be able to consider the variables at a higher order. Transcontextual research brings us discovery of new interactions and provides a wider angle lens. Right…

    November 8, 2015
  • Professor to unveil self-levitating displays (w/ Video)

    Professor to unveil self-levitating displays (w/ Video) <blockquote>While their system currently only supports dozens of comparatively large 2.5" – 5" sized drones, the team at the Human Media Lab are working to scale up their system to support thousands of drones. These future drones would measure no more than a half inch in size, allowing…

    November 8, 2015
  • 8-hour 6-hour game jam prompt for DU-GDS: HEAVY WEATHER, light heart

    November 7, 2015
  • The Movement to Make Playgrounds Less Regulated, and More Free

    The Movement to Make Playgrounds Less Regulated, and More Free

    November 7, 2015
  • Dorks: “If you want more representation in games and comics, then MAKE YOUR OWN!” Marginalized Dorks: *Creates media with strong female characters, LGBTQ leads, disabled characters, and diverse casts of PoC” Dorks: “OMG What is this “politically correct” social justice feminazi bullshit!!!!?!? Stop FORCING diversity!!!”

    November 7, 2015
  • progress report

    I had another sleepless night with a strong headache when I got up. I spent most of the day sorting bookmarks and reading webpages. I did scribble some notes for the sofa for Casa Jasmina, which I’m going to call F/LOSSy. these were more speculations trying to suss a sofa’s point of view. no concrete…

    November 6, 2015
  • progress report

    progress report

    I had another sleepless night with a strong headache when I got up. I spent most of the day sorting bookmarks and reading webpages. I did scribble some notes for the sofa for Casa Jasmina, which I’m going to call F/LOSSy. these were more speculations trying to suss a sofa’s point of view. no concrete…

    November 6, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum