RafaelFajardo

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  • Marianne Brandt, design hero

    Laszlo Moholy-Nagy – 2. When Laszlo Moholy-Nagy arrived at the Bauhaus in 1923, its mission was defined by the opening lines of its founding manifesto: “Architects, sculptors, painters. we must all turn to the crafts…” Moholy changed the focus from craft to industrial design and technology under a new slogan “Art and Technology: A New…

    November 10, 2015
  • Greece, Debt and Democracy: A Theological Reflection

    Greece, Debt and Democracy: A Theological Reflection The story of Athens and the story of Exodus have been key points of reference in the struggle for political freedom down the ages. Faith in the power of the people and faith in the power of God have frequently combined to provide the energy and vision to…

    November 10, 2015
  • In Moonrise Kingdom, Anderson updates a nineteenth-century version of magical realism. Observations on film art : Wesworld

    November 10, 2015
  • You can argue that this world’s main purpose is to distract us from the simple flight/pursuit/capture/rescue dynamic of the basic story action. But I’d argue that the final film benefits from fleshing the core action out in a way that situates it in a unique milieu. There’s also the point that worldmaking is no small…

    November 10, 2015
  • This is why the debate on the back-door privatisation of medical and education services in this country matters so much. The extraction of profit from these two key areas changes the social contract in a fundamental way. The idea is no longer that the state will educate you and keep you healthy, so that you…

    November 10, 2015
  • progress report

    progress report

      today was a field day. I wish I could talk about it though, but I promised.

    November 10, 2015
  • Most learn-to-code initiatives do not support this type of creative expression. In many introductory coding activities, students are asked to program the movements of a virtual character navigating through a set of obstacles toward a goal. This approach can help students learn some basic coding concepts, but it doesn’t allow them to express themselves creatively — or…

    November 10, 2015
  • Hopscotch liked my tweet code drawing 124 got some love from Hopscotch on Twitter today. this hasn’t translated into that drawing being featured, yet.

    November 9, 2015
  • progress report

    I spend today trying to re-think how Aracataca should be structured. it shouldn’t be too difficult to create, but I’m still learning how to link things up in Unity3D. I realized that I’m probably trying to do too much with a single script. I decided to write/adapt the code chunk that changes colors with a…

    November 9, 2015
  • Hopscotch liked my tweet

    Hopscotch liked my tweet

    code drawing 124 got some love from Hopscotch on Twitter today. this hasn’t translated into that drawing being featured, yet. Hopscotch just released an update over the weekend that promises video-screen-capture capability. this would let me document the process of a drawing building up in a more shareable form.

    November 9, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum