RafaelFajardo

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    • Print Inventory
  • 52 Weeks of UX: Sketch, sketch, sketch

    52 Weeks of UX: Sketch, sketch, sketch I’ve heard it so many times: “I can’t sketch a stick-figure to save my life.” Some people are afraid of showing their drawing to others. They think they’ll be ridiculed if their sketch looks like it was drawn by a five-year old. In truth, it doesn’t matter if…

    April 29, 2010
  • “You cannot not communicate. Every behaviour is a kind of communication. Because behaviour does not have a counterpart (there is no anti-behaviour), it is not possible not to communicate.”—Paul Watzlawick’s First Axiom of Communication This is the first rule of UX. Everything a designer does affects the user experience. From the purposeful addition of a…

    April 28, 2010
  • “To be persuasive we must be believable; to be believable we must be credible; to be credible we must be truthful.”—Edward R. Murrow Users approach most products with an expectation of honesty. Things should do what they say, behave in an expected manner and reinforce their decision to use this product/service/website. The interface is your…

    April 26, 2010
  • 26 Years, 85 Notebooks: Observatory: Design Observer

    April 25, 2010
  • Criticism Be meaner. On the front page of my ideal design blog is a daily fugging of something from the world of visual culture. That’s essentially what Unhappy Hipsters is doing for Dwell, or more specifically, for Dwell’s preferred mode of architectural photography. But I can tell they are already tiring of their limited field…

    April 24, 2010
  • Bent by the Sun: Change Observer: Design Observer

    Bent by the Sun: Change Observer: Design Observer An interesting meditation on patterns of pre-industrial production and sustainability in Japan. Here is a snippet: …The final conversation was about microclimates. Master Nishioka was describing to me how important it was to match a tree to its structural use in the building, based on where on…

    April 23, 2010
  • FRONTLINE: digital nation – life on the virtual frontier | PBS

    FRONTLINE: digital nation – life on the virtual frontier | PBS

    April 22, 2010
  • Adobe flash cs4 basics : 0108 Bone Bind Tools (via oppcell) (Source: https://www.youtube.com/)

    April 21, 2010
  • Bikes

    April 21, 2010
  • Glenn’s Storyboard Portfolio: VW Rabbit Spec Ad

    April 21, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum