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RafaelFajardo

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  • brittanycheng: Content-Aware Fill Sneak Peek (via AdobePhotoshopFB) WOW Adobe. Okay. I didn’t really notice their awesomeness before, even though I use their products all the time. But in the future, if I actually go through with this computer science thing, I’m working for Adobe. That is, if I don’t work for Pixar, or Google, or maybe some…

    May 14, 2010
  • Rainbow Chasers

    Rainbow Chasers The brilliance of refracted light and those who chase it.

    May 13, 2010
  • Jim Coudal of Coudal Partners | Design Glut

    Jim Coudal of Coudal Partners | Design Glut Jim Coudal is a truly inspiring character. His company decided to shift from the standard model of selling their creative services to clients, to a model of creating products which they own and have full control over. And they’ve been very successful at it. Coudal Partners is proof that…

    May 13, 2010
  • sum1: I Am Not Lovin’ It. via placebokatz: yay, TrustoCorp

    May 13, 2010
  • Join | IGDA – the International Game Developers Association

    Join | IGDA – the International Game Developers Association

    May 12, 2010
  • MMU – Visual Resources Centre – Design Council Slide Collection

    MMU – Visual Resources Centre – Design Council Slide Collection

    May 11, 2010
  • Where did the idea of patterns come from?

    Where did the idea of patterns come from? The notion of using interaction design patterns in the user experience design process follows the model that computer software programming took when it adopted the concepts and philosophies of Christopher Alexander. Alexander, an architect, wrote the book, A Pattern Language (1977) and A Timeless Way of Building (1979). In his books…

    May 10, 2010
  • Design Currency: Icograda Design Week In Vancouver (via IcogradaEvents) (Source: https://www.youtube.com/)

    May 9, 2010
  • Ricky Irvine: An interaction designer can never be a hermit.

    Ricky Irvine: An interaction designer can never be a hermit. A year ago I tried writing about common encounters and expectations, and using them to the advantage of our design work. If I had known about Bill Moggridge’s book Designing Interactions I would have saved my effort and suggested reading his book instead. Without even…

    May 8, 2010
  • National Design Triennial: Why Design Now? | Cooper-Hewitt, National Design Museum

    National Design Triennial: Why Design Now? | Cooper-Hewitt, National Design Museum Inaugurated in 2000, the Triennial program seeks out and presents the most innovative designs at the center of contemporary culture. In this fourth exhibition in the series, the National Design Triennial will explore the work of designers addressing human and environmental problems across many…

    May 7, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum