RafaelFajardo

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  • If I were Anna Wintour, I would be screaming at these companies to fix these sites. They reflect poorly on an industry that’s all about effortless style, appearance, confidence, and never, ever having a hair out of place (unless that’s the look you’re going for). This, this is like they’ve got no pants on –…

    May 4, 2010
  • Myhrvold & Swade Discuss Babbage’s Difference Engine | Beyond The Beyond

    Myhrvold & Swade Discuss Babbage’s Difference Engine | Beyond The Beyond Babbage designed a machine that would calculate by steam, without the mistakes of calculations done by hand, in the 1840s. This is computer history, and is important for reflective practitioners of Electronic and Digital Media Arts & Design.

    May 4, 2010
  • lonegunman: via Reddit

    May 3, 2010
  • Nature by Numbers (via etereaestudios) (Source: https://www.youtube.com/)

    May 2, 2010
  • 1993 Steve Jobs inverview about Paul Rand (Source: https://www.youtube.com/)

    May 1, 2010
  • Steve Jobs: Thoughts on Flash A letter from Steve Jobs about why they don’t allow Flash on iPhones, iPods, and iPads. (Notice he specifically uses the harsher “allow” instead of the much softer “support”.) Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the…

    April 30, 2010
  • Thoughts on Flash

    Thoughts on Flash

    April 29, 2010
  • 52 Weeks of UX: Sketch, sketch, sketch

    52 Weeks of UX: Sketch, sketch, sketch I’ve heard it so many times: “I can’t sketch a stick-figure to save my life.” Some people are afraid of showing their drawing to others. They think they’ll be ridiculed if their sketch looks like it was drawn by a five-year old. In truth, it doesn’t matter if…

    April 29, 2010
  • “You cannot not communicate. Every behaviour is a kind of communication. Because behaviour does not have a counterpart (there is no anti-behaviour), it is not possible not to communicate.”—Paul Watzlawick’s First Axiom of Communication This is the first rule of UX. Everything a designer does affects the user experience. From the purposeful addition of a…

    April 28, 2010
  • “To be persuasive we must be believable; to be believable we must be credible; to be credible we must be truthful.”—Edward R. Murrow Users approach most products with an expectation of honesty. Things should do what they say, behave in an expected manner and reinforce their decision to use this product/service/website. The interface is your…

    April 26, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum