RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Thus, Settlers of Catan, when played in the U.S., is complicit in continuing to make indigenous communities invisible. Primarily in order to counter this troubling aspect of Settlers of Catan, and to create a game that I feel comfortable playing, I have designed a variant of Settlers of Catan titled First Nations of Catan. The…

    November 11, 2015
  • Pretending at closeness is really the only way forward for anyone who wants to make money on the internet. The New Intimacy Economy — Medium good read

    November 11, 2015
  • …in the late 20th century, minimalism began to take shape as a separate trend within the field of human–computer interaction. In 1983, data-visualization expert Edward Tufte introduced the concept of a data–ink ratio in his work, The Visual Display of Quantitative Information. In print media, the data–ink ratio is the ratio between (1) the amount…

    November 11, 2015
  • Long-Term Exposure to Flat Design: How the Trend Slowly Makes Users Less Efficient

    Long-Term Exposure to Flat Design: How the Trend Slowly Makes Users Less Efficient User Interface and semiotics, made me chuckle.

    November 11, 2015
  • progress report

    progress report

    I focused on Aracataca’s animation today.

    November 11, 2015
  • progress report today was a field day. I wish I could talk about it though, but I promised.

    November 11, 2015
  • FAQ: What does Artisfear mean?

    artisfear: Six years ago, Arlington Cultural Affairs held a contest to name an arts institution they planned to open in the former Newseum space in Rosslyn. They offered three options on which the public could vote. I helped promote the contest by posting it on social media. I recall many smarty-pants friends making disparagingly clever…

    November 11, 2015
  • Libraries are powerful precisely because they’re spaces of potentiality. They are, as the Aspen report puts it, “platforms,” foundations on which many structures can be built. To speak of their future, then, should be to speak of a collective future, one from which none are excluded. Over on Slate, Jacob Brogan looks at how libraries…

    November 11, 2015
  • I can’t talk about where I went today, but it was awesome!

    November 11, 2015
  • Creative work is high energy focused through a fine lens

    creativesomething: So much of creative work is a result of high energy focused in the right way. Like a magnifying glass held at just the right angle, transferring the energy of the sun into a fine beam of heat. This doesn’t apply to the stage before the work: creative thinking, of course. The ideas have…

    November 10, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum