RafaelFajardo

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    • Print Inventory
  • sum1: I Am Not Lovin’ It. via placebokatz: yay, TrustoCorp

    May 13, 2010
  • Join | IGDA – the International Game Developers Association

    Join | IGDA – the International Game Developers Association

    May 12, 2010
  • MMU – Visual Resources Centre – Design Council Slide Collection

    MMU – Visual Resources Centre – Design Council Slide Collection

    May 11, 2010
  • Where did the idea of patterns come from?

    Where did the idea of patterns come from? The notion of using interaction design patterns in the user experience design process follows the model that computer software programming took when it adopted the concepts and philosophies of Christopher Alexander. Alexander, an architect, wrote the book, A Pattern Language (1977) and A Timeless Way of Building (1979). In his books…

    May 10, 2010
  • Design Currency: Icograda Design Week In Vancouver (via IcogradaEvents) (Source: https://www.youtube.com/)

    May 9, 2010
  • Ricky Irvine: An interaction designer can never be a hermit.

    Ricky Irvine: An interaction designer can never be a hermit. A year ago I tried writing about common encounters and expectations, and using them to the advantage of our design work. If I had known about Bill Moggridge’s book Designing Interactions I would have saved my effort and suggested reading his book instead. Without even…

    May 8, 2010
  • National Design Triennial: Why Design Now? | Cooper-Hewitt, National Design Museum

    National Design Triennial: Why Design Now? | Cooper-Hewitt, National Design Museum Inaugurated in 2000, the Triennial program seeks out and presents the most innovative designs at the center of contemporary culture. In this fourth exhibition in the series, the National Design Triennial will explore the work of designers addressing human and environmental problems across many…

    May 7, 2010
  • Dr. Amy Smith is a professor in the Department of Mechanical Engineering at MIT, where she runs the Development Lab, or D-Lab, a lab organized around simple and cheap engineering solutions for the developing world. Among the rules of thumb she offers for building in that environment is this: “If you want something to be…

    May 6, 2010
  • A couple of weeks ago, Nortec Collective’s Clorofila dropped Corridos Urbanos, his long-awaited solo album. We caught up with Clorofila (aka Jorge Verdin) and asked him about his new record. Guanabee: Why a solo album? Jorge Verdin: Towards the end of 2007, we were having a hard time doing a follow-up to Tijuana Sessions Vol.…

    May 5, 2010
  • Scratch | Home | imagine, program, share

    Scratch | Home | imagine, program, share

    May 5, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum