RafaelFajardo

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  • Coralie Bickford-Smith – Design Articles and Features on design:related

    Coralie Bickford-Smith – Design Articles and Features on design:related

    May 27, 2010
  • Design For the First World » About

    Design For the First World » About Dx1W began as a sar­cas­tic com­ment. The idea came to me in a class in which I was asked to cre­ate an object on “social design”. The assign­ment was one week long and there was no spe­cific con­text. Why would you assume that you can design some­thing to…

    May 26, 2010
  • museum of design zurich _ collections _ design collection

    museum of design zurich _ collections _ design collection

    May 25, 2010
  • There are lots of things I miss about the late, great graphic designer Alan Fletcher, but the thing I miss the most is arguing with him about design. Some of our most enjoyable arguments involved how to explain design to the 99 percent of the population that Alan pityingly described as “civilians” — in other…

    May 24, 2010
  • With Mr. Lopez on board, talks became serious very quickly. TBS emphasized how young its audience was, a match with Mr. O’Brien’s core viewers. “The lead-ins would be shows like ‘Family Guy’ and ‘The Office,’ which is great for Conan,” Mr. Polone said. Mr. Lopez has the youngest audience in late night with a median…

    May 23, 2010
  • British intelligence agency MI5 is laying off staffers who “do not have the computer skills to use social networking sites such as Facebook and Twitter.” Welcome to the future! The Spy Who Blocked Me – The Awl

    May 22, 2010
  • “The softwarization of stuff” – Technoculture(s)

    “The softwarization of stuff” – Technoculture(s) “Technoculture(s) | Ramon Sangüesa’s views and experiences in promoting social digital innovation. At the crossroads of people and technology. Sharing the thrill of seeing it happen!”

    May 21, 2010
  • network culture chart | varnelis.net

    network culture chart | varnelis.net Kazys Varnelis has been working to craft a chart, a visualization, of the dominant cultural logic of our contemporary period. In this he is following in the steps of (and expanding the work of) Jameson and of Lyotard. The chart is as “handy” as it is important. It helps us…

    May 20, 2010
  • GOOD.is | Produce Locally (Interactive Viewer)

    GOOD.is | Produce Locally (Interactive Viewer) what is the carbon footprint of your salad?

    May 19, 2010
  • George Nelson, Edward Wormley, Eero Saarinen, Harry Bertoia, Charles Eames and Jens Risom Playboy Magazine, July 1961. For fans of Mid-Century modern design, this classic image above from Playboy, July 1961 is like the Holy Grail. Design masters & fellow peers in their prime, beautifully captured in a time that was aesthetically crisp, uncluttered and innovative. The Mad…

    May 19, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum