RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • POP: This weekend I went to a book sale and I found an Alvin Lustig…

    POP: This weekend I went to a book sale and I found an Alvin Lustig… rgr-pop: This weekend I went to a book sale and I found an Alvin Lustig paperback and a Kuhlman, among other good things. I only owned one Lustig paperback. His jackets are more famous and coveted and they’re hard to…

    October 26, 2010
  • A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. (Salen + Zimmerman 2004, p80). It is useful to understand games in general. We can rapidly explore paper-based games. We can explore rules as interconnected systems. We can explore “artificial conflict”. We can…

    October 26, 2010
  • Design Fiction – Creative play & imagining the future today

    pivotdesign: “You never change things by fighting the existing model. To change something, build a new model that makes the existing model obsolete.”  — R. Buckminster Fuller The pioneering American computer scientist Alan Kay observed, famously, that “the best way to predict the future is to invent it.” In that spirit, he devised the Dynabook,…

    October 26, 2010
  • October 26, 2010
  • justinrampage: Sweet set of Star Wars Characters that Jade Throgmorton created for a toy presentation. Chewie, of course, looks like a bad ass! Star Wars Characters by Jade Throgmorton / Burning Eye Studio

    October 26, 2010
  • tanya-and-roy: Wooden doll collection by Alexander Girard. ‘Toys represent a microcosm of man’s world and dreams. They exhibit fantasy, imagination, humor, and love. They are an invaluable record of man’s ingenious unsophisticated imagination.’   – Alexander Girard

    October 26, 2010
  • elephantcandy: knockman May-wa Denki, the artist-musicians, created a line of wind up toys called the Knockman Family. Each performs an activity and makes a different sound. This is the original knockman, he clangs his head and beats it like a drum. http://maywa.laff.jp/blog/ (Source: https://www.youtube.com/)

    October 26, 2010
  • thejogging: FURTHER COMMUNICATION FROM DREAMHOST AS TO WHY JSTCHILLIN.ORG WAS DELETED, 2010

    October 26, 2010
  • Reading up on handling touch events from Javascript in Safari

    Reading up on handling touch events from Javascript in Safari immerseyourselfincode: It took some searching before I found this guide from Apple on programming for touch in Safari. It’s exactly the explanation I was looking for 🙂

    October 26, 2010
  • No one talks about how much money they make on the App Store. There is the occasional article about Angry Birds selling 6.5 million copies but what about the more modest sellers? Can anyone besides the top few make a living on the App Store? I don’t know why this should be such a secret.…

    October 26, 2010
←Previous Page
1 … 1,573 1,574 1,575 1,576 1,577 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum