RafaelFajardo

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  • ashley-stall: Shadow of the Collosus is the greatest video game ever made, and I hate that nearly no one has heard of it.

    October 27, 2010
  • The ventilation stripes used on Apple products from 1984 to 1990 were part of a design language developed by Frog Design called Snow White. “The Snow White design language was an industrial design language developed by Frog Design, founded by Hartmut Esslinger. It was used by Apple Computer from 1984 to 1990. It is characterised…

    October 27, 2010
  • ‘Icon Minds: Design Fiction’

    ‘Icon Minds: Design Fiction’ aftercyberpunk: ‘If you were a science fiction writer and you were reading, say, Scientific American you would have at least an 18-month lead over the general population in which you could write a story about something in a laboratory and it would appear in a pulp magazine and people would read…

    October 26, 2010
  • POP: This weekend I went to a book sale and I found an Alvin Lustig…

    POP: This weekend I went to a book sale and I found an Alvin Lustig… rgr-pop: This weekend I went to a book sale and I found an Alvin Lustig paperback and a Kuhlman, among other good things. I only owned one Lustig paperback. His jackets are more famous and coveted and they’re hard to…

    October 26, 2010
  • A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. (Salen + Zimmerman 2004, p80). It is useful to understand games in general. We can rapidly explore paper-based games. We can explore rules as interconnected systems. We can explore “artificial conflict”. We can…

    October 26, 2010
  • Design Fiction – Creative play & imagining the future today

    pivotdesign: “You never change things by fighting the existing model. To change something, build a new model that makes the existing model obsolete.”  — R. Buckminster Fuller The pioneering American computer scientist Alan Kay observed, famously, that “the best way to predict the future is to invent it.” In that spirit, he devised the Dynabook,…

    October 26, 2010
  • October 26, 2010
  • justinrampage: Sweet set of Star Wars Characters that Jade Throgmorton created for a toy presentation. Chewie, of course, looks like a bad ass! Star Wars Characters by Jade Throgmorton / Burning Eye Studio

    October 26, 2010
  • tanya-and-roy: Wooden doll collection by Alexander Girard. ‘Toys represent a microcosm of man’s world and dreams. They exhibit fantasy, imagination, humor, and love. They are an invaluable record of man’s ingenious unsophisticated imagination.’   – Alexander Girard

    October 26, 2010
  • elephantcandy: knockman May-wa Denki, the artist-musicians, created a line of wind up toys called the Knockman Family. Each performs an activity and makes a different sound. This is the original knockman, he clangs his head and beats it like a drum. http://maywa.laff.jp/blog/ (Source: https://www.youtube.com/)

    October 26, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum