RafaelFajardo

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  • I see the “poetic imagination” as one source for the joys of play. When I imagine through the world that a story, a poem, or a game has to offer, part of me is “in the game” and part of the game “is in me”. I cannot distinguish very easily between myself and this imaginary…

    October 28, 2010
  • wgfluxus: Fluxus Multiples:  The primary permanent objects that Fluxus created.  1965: 200 works hypothetically for sale. Simple: Generally a plastic box with a printed card of a score or instructions. Recycled stuff. Small: generally 3 x 12 x 9 cm; Luxury Edition: 5 x 20 x 20 cm Cheap:  1964: $1 – $40  Luxus Editions: $150   1970s:…

    October 28, 2010
  • andren: Welcome (by igor eskinja)

    October 28, 2010
  • The taste of Kit Kat candy bars, Coca-Cola beverages and Jelly Belly candies are known to stimulate cravings and subsequently influence consumers’ spending habits, but now researchers suggest simply hearing the sound of those brands and others with repetitively structured names can induce similar outcomes. Across several product categories, audible exposure to repetitive-sounding brand names…

    October 27, 2010
  • robertogreco: “In “Design Fiction Studio,” we will focus on experimental ways to combine science fiction story telling with new forms of media production.” A nice photo and an intriguing program (via Julian Bleecker)

    October 27, 2010
  • Showpaper 42nd st Gallery: THE SHOWPAPER 42ND ST GALLERY 217 42nd St, Manhattan, NY…

    Showpaper 42nd st Gallery: THE SHOWPAPER 42ND ST GALLERY 217 42nd St, Manhattan, NY… showpaper42ndstgallery: THE SHOWPAPER 42ND ST GALLERY 217 42nd St, Manhattan, NY (map)DIRECTIONS: Subway 4/5/6/7 to Grand Central OPENING RECEPTION: Friday, October 8th // 7p-11p A new gallery space featuring THE BABYCASTLES ARCADE and a rotating cast of artists, independent videogames,…

    October 27, 2010
  • michelevarian: Robot Painting by Andy Kreiger. I gotta say I love this robot. Of course, it’s swoon worthy that Andy painted a photo of his son’s craft project, but I REALLY like the ROBOT! Wood, nails…It’s got a kind of Mr. Potato Head quality that cracks me up, but in a sophisticated, primitive art kinda…

    October 27, 2010
  • ashley-stall: Shadow of the Collosus is the greatest video game ever made, and I hate that nearly no one has heard of it.

    October 27, 2010
  • The ventilation stripes used on Apple products from 1984 to 1990 were part of a design language developed by Frog Design called Snow White. “The Snow White design language was an industrial design language developed by Frog Design, founded by Hartmut Esslinger. It was used by Apple Computer from 1984 to 1990. It is characterised…

    October 27, 2010
  • ‘Icon Minds: Design Fiction’

    ‘Icon Minds: Design Fiction’ aftercyberpunk: ‘If you were a science fiction writer and you were reading, say, Scientific American you would have at least an 18-month lead over the general population in which you could write a story about something in a laboratory and it would appear in a pulp magazine and people would read…

    October 26, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum