RafaelFajardo

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    • Print Inventory
  • alfiusdebux: Willem Sandberg  Experimenta Typografica 2 by Bas van Vuurde on Flickr.

    November 17, 2015
  • emergentfutures: Thinking machines: the skilled jobs that could be taken over by robots on Thursday the Bank of England’s chief economist warned that this wave of automation is threatening skilled roles. The jobs of the middle classes, with their expensive university educations, are now at risk. As a result, a huge number of jobs that…

    November 17, 2015
  • progress report

    progress report

    I watched some Unity 3D tutorials that helped me get past a mental block. it’s not apparent from the structures visible in the editor that one should create a game object to hold a script that controls the whole game. this could be a an empty gameObject, or – confusingly – could be one that’s…

    November 16, 2015
  • But never before have I understood what Ta-Nehisi Coates wrote when he spoke of the Black Body in America. I think there is a story to be told with the Arab Body as well. The Native American Body. The Indigenous Body. The Latin American Body. The Indian Body. The Kurdish Body. The Pakistani Body. The…

    November 16, 2015
  • nyugamecenter: “As a game designer I’m fascinated by the dog dynamics of play. Dogs, without spoken language, are able to communicate and negotiate with each other.” – Kevin Cancienne (The model featured is Cancienne’s dog, Princess.)

    November 16, 2015
  • nyugamecenter: We use capsule colliders with two-legged characters in 3D games. But that doesn’t quite work for four-legged characters. Cancienne is extrapolating on how to capture the sinewy movement of dogs at play.

    November 16, 2015
  • Modeling Mentorship

    Modeling Mentorship alexainslie: “Dustin Senos once shared with me a very thoughtful way of handling this that he used when he led design at Medium. Each person would get a chance to present their work and during this time, they would be the only person allowed to speak. When they were finished presenting, each person…

    November 16, 2015
  • Participation is not agency Brian Moriarty on interactive stories referencing JM Barrie’s Peter Pan (via lightnarcissus)

    November 16, 2015
  • nyugamecenter: Ray Bradbury’s prediction of interactive fiction, played out in the 1966 film adaptation of Fahrenheit 451 (Source: https://www.youtube.com/)

    November 16, 2015
  • Your choices didn’t matter. The ironic nature of branching narratives is established. Moriarty finds the quicktime events, the false choice, and the checkpoint undos of contemporary interactive fiction all in Kinoautomat (via nyugamecenter)

    November 16, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum