RafaelFajardo

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  • The First Step Is to Start

    The First Step Is to Start thetylerhayes: Jason Zimdars: It’s easy to feel inadequate when you compare yourself to the very best, but even they weren’t born with those skills and they wouldn’t have them if they never started.

    November 6, 2010
  • paperbits: Noted for future reference: how to use a Parallax RFID reader and Arduino to control a servo motor: This is an RFID authentication system. It allows a person to place an RFID tag within proximity of the reader device (usually 5-6 inches with this reader) and it will look up the tag in an…

    November 5, 2010
  • paperbits: Noted for future reference: how to use a Parallax RFID reader and Arduino to control a servo motor: This is an RFID authentication system. It allows a person to place an RFID tag within proximity of the reader device (usually 5-6 inches with this reader) and it will look up the tag in an…

    November 5, 2010
  • Design Is Dead. Long Live Design!

    Design Is Dead. Long Live Design!

    November 5, 2010
  • After spending years languishing in the outer reaches of eBay, Atari is about to receive some new-found academic respect. The University of Calgary is compiling a video game collection that should rival that of any other academic institution. It will combine the best of Atari with PC gaming and even include newer consoles such as…

    November 5, 2010
  • Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential,…

    November 5, 2010
  • The Architecture of Patterns | Architects and Artisans Most architects, author Paul Andersen says, don’t like to be associated with patterns. There’s superficiality connected to them, as though they’re simply applied to the surface of a building and don’t affect its function at all. They don’t have much to do with context – and after all, architecture…

    November 5, 2010
  • sum1: DO!: Design Opportunity

    November 5, 2010
  • datavis: Scientific Theory Flowchart

    November 5, 2010
  • kalasad: Rewatched this and got insane chills all over. I’m a girl, so it’s okay if I tear up a bit. Man. Two of my favorite games ever. (Source: https://www.youtube.com/)

    November 5, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum