RafaelFajardo

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  • Fountain: Esquire profiles Jason Rohrer, the video game designer behind Passage,…

    Fountain: Esquire profiles Jason Rohrer, the video game designer behind Passage,… Esquire profiles Jason Rohrer, the video game designer behind Passage, an elegant little game that will take you exactly 5 minutes to finish: Passage was sad, it was sincere, it was personal, it was mysterious, it was existential, and for all these reasons, it…

    November 7, 2010
  • Custom Paper Toys by Matt Hawkins shown is Mechanical Man Letterpress Paper Toy and Print

    November 7, 2010
  • Educational Board Games: Video Gamer Kellee Santiago Loves Board Games

    Educational Board Games: Video Gamer Kellee Santiago Loves Board Games educationalboardgames: I just read an article at TED’s blog. It’s with the founder of the video game company, thatgamecompany. One part really caught my attention: “I really am passionate about games. I love playing board games. I have a bunch of friends that get together…

    November 7, 2010
  • Why Not Dave?: Video Games as Art: Day Three

    Why Not Dave?: Video Games as Art: Day Three whynotdave: Day Three: The Day Where I Realize that I Should’ve Picked the Games Beforehand…fuck. Today’s game is Fl0w. Fl0w was created by Jenova Chen and Nicholas Clark, cofounders of ‘thatgamecompany’ (yes, that thatgamecompany, the ones who made Flower and Cloud). Fl0w first showed up in…

    November 7, 2010
  • muymra: Seen on kotaku.

    November 7, 2010
  • onahighnote: prolly one of my all time favorite games. those of you who have played this, know exactly what im talking about. video games are art. and this makes it completely obvious. (Source: https://www.youtube.com/)

    November 7, 2010
  • hombreteleoficinista mundosopa!

    November 7, 2010
  • atomicmonkey LTD

    November 7, 2010
  • damnsmallworld: Can I get one of these loaded with Norwegian Black Metal? The very best of Mayhem, perhaps?

    November 7, 2010
  • (via yimmyayo)

    November 7, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum