RafaelFajardo

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  • Why Not Dave?: Video Games as Art: Day Three

    Why Not Dave?: Video Games as Art: Day Three whynotdave: Day Three: The Day Where I Realize that I Should’ve Picked the Games Beforehand…fuck. Today’s game is Fl0w. Fl0w was created by Jenova Chen and Nicholas Clark, cofounders of ‘thatgamecompany’ (yes, that thatgamecompany, the ones who made Flower and Cloud). Fl0w first showed up in…

    November 7, 2010
  • muymra: Seen on kotaku.

    November 7, 2010
  • onahighnote: prolly one of my all time favorite games. those of you who have played this, know exactly what im talking about. video games are art. and this makes it completely obvious. (Source: https://www.youtube.com/)

    November 7, 2010
  • hombreteleoficinista mundosopa!

    November 7, 2010
  • atomicmonkey LTD

    November 7, 2010
  • damnsmallworld: Can I get one of these loaded with Norwegian Black Metal? The very best of Mayhem, perhaps?

    November 7, 2010
  • (via yimmyayo)

    November 7, 2010
  • bashford: Dieter Rams and Jurgen Greubel designed the Braun Lectron System (1967- 69) as a teaching tool for use in schools and universities. It is made up of a large range of little bricks, like dominoes, that magnetically connect to one another. Once the blocks are organized on a conductive plate, they can form a…

    November 7, 2010
  • polarhair: My pollypocket

    November 7, 2010
  • fuckyeahportal: Sorry, the cake isn’t here, try another facility.

    November 7, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum