RafaelFajardo

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  • It was way back in 1983 that I realized that people, not things, were the fundamental element missing from games. Chris Crawford: Sixty (via notgames)

    November 15, 2010
  • theinevitablezombieapocalypse: Zombigotchi!  /via @brainpicker and @slarkpope A wee short for a new iphone game by FinkbomDirected and animated by Mikey PleaseProduced by James BoteyCharacter Design Amael IsnardMake your own one here!: zombigotchi.com/​Make_Your_Own.html (Source: https://player.vimeo.com/)

    November 15, 2010
  • Creative Class » Blog Archive » The Geography of High-Paying Jobs – Creative Class

    November 15, 2010
  • Clutter and confusion are not attributes of information, they are failures of design. Edward Tufte – Ask E.T.: Windows Phone 7 Series (WP7S) (via Mike Rundle) So true… read the whole article. It’s very informative. (via mnmal)

    November 14, 2010
  • Piracy Is Promotion, Says CEO of Porn Multinational | TorrentFreak

    Piracy Is Promotion, Says CEO of Porn Multinational | TorrentFreak

    November 14, 2010
  • illillill: 05-canal_st_new_york_piranha_plant

    November 14, 2010
  • illillill: 8-bit Ninja Gaiden by ~Kiela-Starcatcher

    November 14, 2010
  • http://www.vbs.tv/vbs_player.js?width=584&height=328&ec=czdnVxMTr88X8b25Dkq9y8lfDxoYro5I&st=undefined&pl=http://www.vbs.tv/watch/motherboard/motherboard-tv-immaculate-telegraphy You may be proud of yourself for being able to camp, even build a fire, perhaps even read a compass. But all your merit patches probably wouldn’t amount to much if, say, you found yourself needing to restart civilization from scratch. During the summer of 2009, artist Jamie O’Shea of the organization Substitute Materials…

    November 14, 2010
  • thewordunheard: This clockwork Carl Sagan toy is without a doubt among the weirdest things on Etsy that I’ve discovered. Don’t forget to watch the video of the thing in action. (And while you’re there, watch Robo Coco in action too.)

    November 14, 2010
  • November 14, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum