RafaelFajardo

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    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • conceptual art for Aracataca

    conceptual art for Aracataca two sketches: the sketch at the top was completed in april of 2015, the sketch at the bottom was penciled in april and was colored and inked on november 22 of 2015. these provide spoilers for how I envision the gameplay. they work both as conceptual art and as design documents. they…

    November 24, 2015
  • conceptual art for Aracataca

    conceptual art for Aracataca

    two sketches: the sketch at the top was completed in april of 2015, the sketch at the bottom was penciled in april and was colored and inked on november 22 of 2015. these provide spoilers for how I envision the gameplay. they work both as conceptual art and as design documents. they were created in…

    November 24, 2015
  • I am not a maker. In a framing and value system is about creating artifacts, specifically ones you can sell, I am a less valuable human. As an educator, the work I do is superficially the same, year on year. That’s because all of the actual change, the actual effects, are at the interface between…

    November 23, 2015
  • I am not a maker. In a framing and value system is about creating artifacts, specifically ones you can sell, I am a less valuable human. As an educator, the work I do is superficially the same, year on year. That’s because all of the actual change, the actual effects, are at the interface between…

    November 23, 2015
  • Azuquita Pa’l Cafe: What Coffee Songs Mean To Latin America

    Azuquita Pa’l Cafe: What Coffee Songs Mean To Latin America from 2013, a great episode!

    November 21, 2015
  • Azuquita Pa’l Cafe: What Coffee Songs Mean To Latin America

    Azuquita Pa’l Cafe: What Coffee Songs Mean To Latin America from 2013, a great episode!

    November 21, 2015
  • (via ZEN PENCILS » 183. CHUCK JONES: An animator’s advice)

    November 21, 2015
  • (via ZEN PENCILS » 183. CHUCK JONES: An animator’s advice)

    November 21, 2015
  • Agnes Martin retrospective to open in Dusseldorf

    Agnes Martin retrospective to open in Dusseldorf   First retrospective devoted to Agnes Martin opens at Kunstsammlung Nordrhein-Westfalen in Dusseldorf The work of Agnes Martin has been on my mind when I make some of the code drawings. I’m including the link here for future reference. her work is also a reference. View On WordPress

    November 21, 2015
  • Agnes Martin retrospective to open in Dusseldorf

    Agnes Martin retrospective to open in Dusseldorf   First retrospective devoted to Agnes Martin opens at Kunstsammlung Nordrhein-Westfalen in Dusseldorf The work of Agnes Martin has been on my mind when I make some of the code drawings. I’m including the link here for future reference. her work is also a reference. View On WordPress

    November 21, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum