RafaelFajardo

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  • November 29, 2010
  • IEEE Spectrum: Game Design: Sometimes It Is Rocket Science Blakely credits his gaming acumen to his space career, which included a five-year stint building payloads and embedded systems as a computer programmer and research scientist, first at the University of Alabama’s Consortium for Materials Development in Space, and then at Teledyne Brown Engineering, both in…

    November 29, 2010
  • November 29, 2010
  • “While the notions of interdisciplinary philosophy date back to a renaissance synthesis of different branches of knowledge, interdisciplinary concepts and their applications have received renewed interest lately. György Kepes and Frank Malina were pioneers of these ideas already in the middle of the last century. They shared a humanist ideal which was perceived by many…

    November 29, 2010
  • The Social Media Bubble | 24 Usable Hours

    The Social Media Bubble | 24 Usable Hours Technology’s Impact on the Future of Traditional Arts Delivery Systems

    November 28, 2010
  • Innovation adoption curve of Rogers – Innovators, Early Adopters, Early Majority, Late Majority, Laggards – innovations diffusion change model

    November 28, 2010
  • Simon Heys Digital designer and programmer working in London. Check out his work. Thumbs up 🙂

    November 28, 2010
  • Sparkle Labs on Vimeo

    November 28, 2010
  • swissmiss | DIY Goody Bags

    November 28, 2010
  • [Editor’s note: James Zhang is CEO of Concept Art House, a high-end art service provider based in San Francisco and Shanghai, China. CAH has done visual development work for top social and mobile game companies including Zynga, Crowdstar, Rockyou, Kabam, LOLapps, Openfeint, and Ngmoco.] When asked if high quality art matters in social games, developers’…

    November 28, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum