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IEEE Spectrum: Game Design: Sometimes It Is Rocket Science Blakely credits his gaming acumen to his space career, which included a five-year stint building payloads and embedded systems as a computer programmer and research scientist, first at the University of Alabama’s Consortium for Materials Development in Space, and then at Teledyne Brown Engineering, both in…
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“While the notions of interdisciplinary philosophy date back to a renaissance synthesis of different branches of knowledge, interdisciplinary concepts and their applications have received renewed interest lately. György Kepes and Frank Malina were pioneers of these ideas already in the middle of the last century. They shared a humanist ideal which was perceived by many…
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The Social Media Bubble | 24 Usable Hours
The Social Media Bubble | 24 Usable Hours Technology’s Impact on the Future of Traditional Arts Delivery Systems
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Innovation adoption curve of Rogers – Innovators, Early Adopters, Early Majority, Late Majority, Laggards – innovations diffusion change model
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Simon Heys Digital designer and programmer working in London. Check out his work. Thumbs up 🙂
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Sparkle Labs on Vimeo
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swissmiss | DIY Goody Bags
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[Editor’s note: James Zhang is CEO of Concept Art House, a high-end art service provider based in San Francisco and Shanghai, China. CAH has done visual development work for top social and mobile game companies including Zynga, Crowdstar, Rockyou, Kabam, LOLapps, Openfeint, and Ngmoco.] When asked if high quality art matters in social games, developers’…
