RafaelFajardo

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    • Dr Manhattan
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    • Print Inventory
  • impermeable: a history of home video game consoles as any museum has ever created. @ museum of arts and trades, paris, france a collection of video games so extensive that all but the most hardcore gamer would be hard-pressed to identify them all. they stretch from the birth of pong in the 1970s through the…

    November 30, 2010
  • The art market: Hands up for Hirst | The Economist

    The art market: Hands up for Hirst | The Economist

    November 30, 2010
  • This might be an old one, but I just recently heard about it while catching up on my favorite economy and finance Podcast — the brilliantly home-spun Planet Money. In it they are talking about their project to tell the story of how a t-shirt is being made..by making a t-shirt, from buying the bales…

    November 29, 2010
  • *Nice homemade Dutch CNC router, there. If you can fab a fabber, you oughta be able to route a router. http://protospace.nl/ultimaker-en-mantis-machines-make http://www.flickr.com/photos/protospace/sets/72157625071449720/with/5036557238/ (via Spime Watch: the Mantis Machine | Beyond The Beyond)

    November 29, 2010
  • Durex Readyjet – Condom Manual

    surrogateself:

    November 29, 2010
  • Lawsuits in the Mobile Business Apple Sues Motorola Over Multitouch via: Patently Apple

    November 29, 2010
  • The most striking feature of diffusion theory is that, for most members of a social system, the innovation-decision depends heavily on the innovation-decisions of the other members of the system. In fact, empirically we see the successful spread of an innovation follows an S-shaped curve (23). There is, after about 10-25% of system members adopt…

    November 29, 2010
  • November 29, 2010
  • IEEE Spectrum: Game Design: Sometimes It Is Rocket Science Blakely credits his gaming acumen to his space career, which included a five-year stint building payloads and embedded systems as a computer programmer and research scientist, first at the University of Alabama’s Consortium for Materials Development in Space, and then at Teledyne Brown Engineering, both in…

    November 29, 2010
  • November 29, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum