RafaelFajardo

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    • Print Inventory
  • Free Wireframing Kits, UI Design Kits, PDFs and Resources

    December 10, 2010
  • Free Wireframing Kits, UI Design Kits, PDFs and Resources

    December 10, 2010
  • Formed Function Blog: Why Drawing Is An Important Part Of Design

    Formed Function Blog: Why Drawing Is An Important Part Of Design formedfunction: Growing up I’ve always been into drawing, coloring, sketching, etc, but I got serious when I discovered comic books. I always wanted to write my own, but instead settled for countless character drawings that filled sketchbooks and folders. Here’s an inked version of…

    December 9, 2010
  • [Edgar Allen] Poe states the difference between Babbage’s machine and a thinking machine. First up, his paragraph on Babbage’s engine, rearranged for easier consumption: (1) “Arithmetical or algebraical calculations are, from their very nature, fixed and determinate. (2) Certain data being given, certain results necessarily and inevitably follow. (3) These results have dependence upon nothing,…

    December 9, 2010
  • Burka: It’s been very, very difficult. I’ve had a really hard time wrapping my head around the idea that friction can be a good thing. In web applications, the overarching imperative always has been ease of use, and part of the reason for that is the Web being so young, and web applications are so…

    December 9, 2010
  • Have we finally found the mythical mass exodus to Hulu and Apple TV? (via Why Cable Subscriptions Really Declined For the First Time Ever)

    December 9, 2010
  • December 9, 2010
  • Subtraction.com: UX Magazine: Daniel Burka on Gaming Dynamics in User Experience Design

    Subtraction.com: UX Magazine: Daniel Burka on Gaming Dynamics in User Experience Design “An audio interview (and transcript) with the former creative director at Digg who is now working on a gaming startup. By now it’s obvious to everyone that gaming is the next great frontier for user experience design. Burka has some interesting insights to…

    December 9, 2010
  • The Canadian graphic design organization RGD Ontario was kind enough to invite me to speak at their annual Design Thinkers conference in Toronto last week. It was a quick trip for me — I flew in and out of the city on the same day — but they made it really fun. In addition to…

    December 9, 2010
  • Designing Media

    Designing Media Mainstream media, often known simply as MSM, have not yet disappeared in a digital takeover of the media landscape. But the long-dominant MSM-television, radio, newspapers, magazines, and books-have had to respond to emergent digital media. Newspapers have interactive Web sites; television broadcasts over the Internet; books are published in both electronic and print…

    December 9, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum