RafaelFajardo

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    • Print Inventory
  • matthewlyons: EAI 640 Digital Computing System, 1966 (via Colorcubic)

    December 17, 2010
  • laughingsquid: Gilbert U-238 Atomic Energy Lab (1950-1951)

    December 17, 2010
  • Global Game Jam 2011 (#GGJ2011) at the University of Denver

    Colleagues, Friends, and Friends-To-Be, We are again hosting a Colorado node of the Global Game Jam 2011 at the University of Denver. The event runs from January 28-30, 2011. Registration is free and is now open. We’ll be open the full 48 hours. We’d love to see you all!Global Game Jam is a 48 hour…

    December 17, 2010
  • Girl Talk – Night Ripper – Illegal Art 2006

    December 17, 2010
  • GameInternals: Understanding Pac-Man Ghost Behavior

    GameInternals: Understanding Pac-Man Ghost Behavior gameinternals: It only seems right for me to begin this blog with the topic that inspired me to start it in the first place. Not too long ago, I came across Jamey Pittman’s “Pac-Man Dossier”, which is a ridiculously-detailed explanation of the mechanics of Pac-Man. I found it absolutely fascinating,…

    December 17, 2010
  • The Four Phases of Design Thinking – Warren Berger – The Conversation – Harvard Business Review

    The Four Phases of Design Thinking – Warren Berger – The Conversation – Harvard Business Review In summary: Question, Care, Connect, Commit.

    December 17, 2010
  • Michael Bierut on (m)ad man DellaFamina

    Michael Bierut on (m)ad man DellaFamina

    December 16, 2010
  • GIRL TALK – ALL DAY – ILLEGAL ART

    December 16, 2010
  • l-banga: Bamboo Bicycle.

    December 16, 2010
  • My task here is to explore the positioning of what urban business evangelist Richard Florida has branded the “creative class,” and its role, ascribed and anointed, in reshaping economies in cities, regions, and societies. In pursuit of that aim, I will consider a number of theories—some of them conflicting—of the urban and of forms of…

    December 16, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum