Skip to content

RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • theatlantic: iloveoldmagazines: Popular Science 1930 Vol. 116, No. 2 Can you say Skynet? Because we certainly can.

    December 19, 2010
  • theatlantic: iloveoldmagazines: Popular Science 1930 Vol. 116, No. 2 Can you say Skynet? Because we certainly can.

    December 19, 2010
  • December 19, 2010
  • December 19, 2010
  • Burka: It’s very bizarre to be working on a game. It’s not something I really expected to be doing. The game is coming along really well. I’m really excited about it. I joined in October when the project was already fairly started, and for the last month we’ve been building a lot of disparate tools—all…

    December 19, 2010
  • Burka: It’s very bizarre to be working on a game. It’s not something I really expected to be doing. The game is coming along really well. I’m really excited about it. I joined in October when the project was already fairly started, and for the last month we’ve been building a lot of disparate tools—all…

    December 19, 2010
  • Breaking the Frame: Olafur Eliasson’s Art, Merleau-Ponty’s Phenomenology, and the Rhetoric of Eco-Activism – Art and Education

    Breaking the Frame: Olafur Eliasson’s Art, Merleau-Ponty’s Phenomenology, and the Rhetoric of Eco-Activism – Art and Education

    December 19, 2010
  • Breaking the Frame: Olafur Eliasson’s Art, Merleau-Ponty’s Phenomenology, and the Rhetoric of Eco-Activism – Art and Education

    Breaking the Frame: Olafur Eliasson’s Art, Merleau-Ponty’s Phenomenology, and the Rhetoric of Eco-Activism – Art and Education

    December 19, 2010
  • Delaunay triangulation – Wikipedia, the free encyclopedia

    Delaunay triangulation – Wikipedia, the free encyclopedia

    December 18, 2010
  • Delaunay triangulation – Wikipedia, the free encyclopedia

    Delaunay triangulation – Wikipedia, the free encyclopedia

    December 18, 2010
←Previous Page
1 … 1,515 1,516 1,517 1,518 1,519 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum