RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • December 18, 2010
  • December 18, 2010
  • December 18, 2010
  • December 18, 2010
  • HTML5 Video Player Comparison Chart

    HTML5 Video Player Comparison Chart cameronmoll: Includes data on licensing, fallbacks, iOS support, and an opinion by Philip Bräunlich (author) on whether or not each is easy to theme and integrate. /via @smashingmag

    December 18, 2010
  • HTML5 Video Player Comparison Chart

    HTML5 Video Player Comparison Chart cameronmoll: Includes data on licensing, fallbacks, iOS support, and an opinion by Philip Bräunlich (author) on whether or not each is easy to theme and integrate. /via @smashingmag

    December 18, 2010
  • Mule Design Studio’s Blog: Giving Better Design Feedback

    Mule Design Studio’s Blog: Giving Better Design Feedback It’s worth the read, and too nuanced to attempt to quote or paraphrase.

    December 18, 2010
  • December 17, 2010
  • December 17, 2010
  • matthewlyons: EAI 640 Digital Computing System, 1966 (via Colorcubic)

    December 17, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum