RafaelFajardo

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  • [Michael] Clune is out for something slightly different. “Gamelife” uses his memories of playing games as a lens through which to tell a literary coming-of-age story—a bildungsroman put forth in units of screen time. Tightly focussed on that evanescent period between the age of seven and early adolescence, the book’s chapters are each devoted to…

    December 3, 2015
  • progress report

    progress report

    I’m thinking of scrapping the visual work I’ve created and starting over with much smaller and much more gestural figure drawings. here are experiments at two different scales. I am able to lose myself in the conversation with Paper.app. through these scribbles I can convey more emotion than I can algorithmically.

    December 2, 2015
  • CFP: Morality Play

    wordsonplay: Call for PapersGames and CultureGuest editors: Malcolm Ryan, Rowan Tulloch and Paul Formosa Morality PlayThe Design of Games for Ethical Engagement Questions of morality are a pervasive topic for media and the arts. Across every medium we see artists engaging audiences with challenging moral questions concerning topics such as war, crime, corruption, fidelity and…

    December 2, 2015
  • CFP: Morality Play

    wordsonplay: Call for PapersGames and CultureGuest editors: Malcolm Ryan, Rowan Tulloch and Paul Formosa Morality PlayThe Design of Games for Ethical Engagement Questions of morality are a pervasive topic for media and the arts. Across every medium we see artists engaging audiences with challenging moral questions concerning topics such as war, crime, corruption, fidelity and…

    December 2, 2015
  • companies and organizations want marginalized creators to contribute to their events, but with little to no compensation for the work. The most egregious offender of this GDC, which is for-profit yet has the most extensive process for extracting labor for talks given for one of their passes, which gets most of its value from the…

    November 30, 2015
  • companies and organizations want marginalized creators to contribute to their events, but with little to no compensation for the work. The most egregious offender of this GDC, which is for-profit yet has the most extensive process for extracting labor for talks given for one of their passes, which gets most of its value from the…

    November 30, 2015
  • Clone Spotting: How Counterfeits Hurt the Open Source Movement | Make:

    Clone Spotting: How Counterfeits Hurt the Open Source Movement | Make: “A few months ago a super-user friend of ours, “Grumpy Mike,” spotted what he thought might be a clone on the Arduino.cc forum. He was right. He had been helping a user with their project, but the board wasn’t responding as it should. After…

    November 28, 2015
  • stilleatingoranges: Critics panned it. A pedestrian cable drama sneered at it. Worse, its creator disowned it–loudly. And none of the foregoing, although ominous, is indicative of its quality. The film is Mr. Magorium’s Wonder Emporium, a children’s picture unfairly reviled in 2007 and forgotten afterward. Between slick credits sequences animated by William Joyce, it weaves…

    November 28, 2015
  • stilleatingoranges: Critics panned it. A pedestrian cable drama sneered at it. Worse, its creator disowned it–loudly. And none of the foregoing, although ominous, is indicative of its quality. The film is Mr. Magorium’s Wonder Emporium, a children’s picture unfairly reviled in 2007 and forgotten afterward. Between slick credits sequences animated by William Joyce, it weaves…

    November 28, 2015
  • mfortki: ENgendering Gender Changers Connections for Disconnections from Queer Technology  ENgenderingGenderChangers is a “solution” to Gender Adaptersʼ male/female binary, offering a wider array of gender adapters for the ever increasing complexity and demands of the Information Technology workforce. By expanding serial adapters beyond male and female configurations, ENgenderingGenderChangers allow for new and unforeseen serial connections to…

    November 28, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum