RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Fun (a programming language for the realtime web)

    Fun (a programming language for the realtime web)

    January 7, 2011
  • Design Fiction is very contemporary and tends to mix speculative objects, “diegetic prototypes,” mockups, group activities, futurist scenarios, drawings, animations, videos, interactions, and vaguely political “critical design” put-ons. Design Fiction has never been a linear, narrative, literary effort at fiction. *The role of writing in design-fiction is pretty much like tech-writing for other kinds of…

    January 7, 2011
  • Design critic Rick Poynor asks “Where Is Art Now?”

    Design critic Rick Poynor asks “Where Is Art Now?” “I’m not part of the art world, but I studied art and I share some of its assumptions. I do believe the higher kind of art exists. It grips and fascinates me. There are few things I enjoy more than looking at art in museums and…

    January 6, 2011
  • To try to reach more parents, a coalition called Play for Tomorrow this fall staged what amounted to a giant play date in Central Park. The event, known as the Ultimate Block Party, featured games like I Spy, mounds of Play-Doh, sidewalk chalk, building blocks, puzzles and more. The National Science Foundation was closely involved,…

    January 6, 2011
  • To try to reach more parents, a coalition called Play for Tomorrow this fall staged what amounted to a giant play date in Central Park. The event, known as the Ultimate Block Party, featured games like I Spy, mounds of Play-Doh, sidewalk chalk, building blocks, puzzles and more. The National Science Foundation was closely involved,…

    January 6, 2011
  • Too little playtime may seem to rank far down on the list of society’s worries, but the scientists, psychologists, educators and others who are part of the play movement say that most of the social and intellectual skills one needs to succeed in life and work are first developed through childhood play. Children learn to…

    January 6, 2011
  • So we need to put more emphasis again on the visual in art, and it’s clear that many young artists with visual talent have decided to ignore the art world’s weary, self-serving conceptualist strictures and just go ahead and make the art they feel like making. They want to create optical art experiences of their…

    January 6, 2011
  • So we need to put more emphasis again on the visual in art, and it’s clear that many young artists with visual talent have decided to ignore the art world’s weary, self-serving conceptualist strictures and just go ahead and make the art they feel like making. They want to create optical art experiences of their…

    January 6, 2011
  • Somehow, if we are committed to the idea of quality, if this remains a culturally meaningful goal — does it? — then we need to strike a balance between the social aim of greater participation and a continuing faith in the critical ideal that great things are still possible for those with the drive, dedication,…

    January 6, 2011
  • IMG_7392 (by tom t.)

    January 6, 2011
←Previous Page
1 … 1,493 1,494 1,495 1,496 1,497 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum