RafaelFajardo

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    • Print Inventory
  • Feng Mengbo. Long March: Restart (installation view, Guangdong Museum, 2008). Video game installation (color, sound). The Museum of Modern Art. Given anonymously. © 2010 Feng Mengbo We all know a little—and many of you know a lot!—about video games and gaming culture. Few of us, however, have actually attempted and succeeded in creating our own…

    January 9, 2011
  • Feng Mengbo at PS1

    Museums can be a bit of a drag for the average twentysomething Xbox junkie, but the Bejing-based artist Feng Mengbo’s new exhibit has a little something to get us off of the couch. Taking cues from 8-bit side-scrolling games of the past like Double Dragon and Contra, “Long March: Restart” is a fully developed beat-’em-up…

    January 9, 2011
  • Museums can be a bit of a drag for the average twentysomething Xbox junkie, but the Bejing-based artist Feng Mengbo’s new exhibit has a little something to get us off of the couch. Taking cues from 8-bit side-scrolling games of the past like Double Dragon and Contra, “Long March: Restart” is a fully developed beat-’em-up…

    January 9, 2011
  • Subtraction.com: The New Who Thing

    Subtraction.com: The New Who Thing

    January 9, 2011
  • Subtraction.com: The New Who Thing

    Subtraction.com: The New Who Thing

    January 9, 2011
  • http://www.youtube.com/watch?v=AHNJgn6JOig The Children’s Engineering Initiative (via fablab4teachers) (Source: http://www.youtube.com/)

    January 8, 2011
  • http://www.youtube.com/watch?v=AHNJgn6JOig The Children’s Engineering Initiative (via fablab4teachers) (Source: http://www.youtube.com/)

    January 8, 2011
  • It’s a system on a chip… A system on a chip combines a CPU, GPU (graphics processor) and various interconnecting bits and bobs into a single product. It’s the kind of thing a company can buy and construct an entire product around, in a similar way to how a PC buyer might buy a barebones…

    January 8, 2011
  • It’s a system on a chip… A system on a chip combines a CPU, GPU (graphics processor) and various interconnecting bits and bobs into a single product. It’s the kind of thing a company can buy and construct an entire product around, in a similar way to how a PC buyer might buy a barebones…

    January 8, 2011
  • Do we really need to translate Massumi’s analysis of the ball as part-subject and the corresponding logic of relation it facilitates to every single other sport that exists? Perhaps not, though even in the shift from soccer to basketball, both relatively open-ended, flowing sports, we witness differences in the emergence of relationality, due to the…

    January 8, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum