RafaelFajardo

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  • Here’s a game design conundrum for you: what do Halo and football have in common? I’ll save those of you who are now deep in the process of trying to find a punchy Red Vs Blue pun the trouble. What Halo and football have in common is verbs. Or rather, a verb. Shoot. Halo is…

    January 9, 2011
  • “After spending years developing computer-game-based artworks, Feng turned back to more traditional forms. “I thought about the relationship between the artist and the audience,” he said. “I think the role of the artist is very exaggerated in the contemporary art scene. Artists are sometimes almost worshipped like gods, and I think this is a total…

    January 9, 2011
  • Feng Mengbo. Long March: Restart (installation view, Guangdong Museum, 2008). Video game installation (color, sound). The Museum of Modern Art. Given anonymously. © 2010 Feng Mengbo We all know a little—and many of you know a lot!—about video games and gaming culture. Few of us, however, have actually attempted and succeeded in creating our own…

    January 9, 2011
  • Feng Mengbo. Long March: Restart (installation view, Guangdong Museum, 2008). Video game installation (color, sound). The Museum of Modern Art. Given anonymously. © 2010 Feng Mengbo We all know a little—and many of you know a lot!—about video games and gaming culture. Few of us, however, have actually attempted and succeeded in creating our own…

    January 9, 2011
  • Feng Mengbo at PS1

    Museums can be a bit of a drag for the average twentysomething Xbox junkie, but the Bejing-based artist Feng Mengbo’s new exhibit has a little something to get us off of the couch. Taking cues from 8-bit side-scrolling games of the past like Double Dragon and Contra, “Long March: Restart” is a fully developed beat-’em-up…

    January 9, 2011
  • Museums can be a bit of a drag for the average twentysomething Xbox junkie, but the Bejing-based artist Feng Mengbo’s new exhibit has a little something to get us off of the couch. Taking cues from 8-bit side-scrolling games of the past like Double Dragon and Contra, “Long March: Restart” is a fully developed beat-’em-up…

    January 9, 2011
  • Subtraction.com: The New Who Thing

    Subtraction.com: The New Who Thing

    January 9, 2011
  • Subtraction.com: The New Who Thing

    Subtraction.com: The New Who Thing

    January 9, 2011
  • The Children’s Engineering Initiative (via fablab4teachers) (Source: http://www.youtube.com/)

    January 8, 2011
  • The Children’s Engineering Initiative (via fablab4teachers) (Source: http://www.youtube.com/)

    January 8, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum