RafaelFajardo

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  • http://www.youtube.com/watch?v=L_0Id8yeIVQ The Principle of Least Change (via fablab4teachers) (Source: http://www.youtube.com/)

    January 9, 2011
  • http://www.youtube.com/watch?v=L_0Id8yeIVQ The Principle of Least Change (via fablab4teachers) (Source: http://www.youtube.com/)

    January 9, 2011
  • Now manufacturers want to convince those people that their once-futuristic sets are already obsolete. After a period of strong growth, sales of televisions are slowing. To counter this, TV makers are trying to persuade consumers to buy new sets by promoting new technologies. At this week’s Consumer Electronics Show, which opens Thursday, every TV maker…

    January 9, 2011
  • Now manufacturers want to convince those people that their once-futuristic sets are already obsolete. After a period of strong growth, sales of televisions are slowing. To counter this, TV makers are trying to persuade consumers to buy new sets by promoting new technologies. At this week’s Consumer Electronics Show, which opens Thursday, every TV maker…

    January 9, 2011
  • Here’s a game design conundrum for you: what do Halo and football have in common? I’ll save those of you who are now deep in the process of trying to find a punchy Red Vs Blue pun the trouble. What Halo and football have in common is verbs. Or rather, a verb. Shoot. Halo is…

    January 9, 2011
  • Here’s a game design conundrum for you: what do Halo and football have in common? I’ll save those of you who are now deep in the process of trying to find a punchy Red Vs Blue pun the trouble. What Halo and football have in common is verbs. Or rather, a verb. Shoot. Halo is…

    January 9, 2011
  • Here’s a game design conundrum for you: what do Halo and football have in common? I’ll save those of you who are now deep in the process of trying to find a punchy Red Vs Blue pun the trouble. What Halo and football have in common is verbs. Or rather, a verb. Shoot. Halo is…

    January 9, 2011
  • Here’s a game design conundrum for you: what do Halo and football have in common? I’ll save those of you who are now deep in the process of trying to find a punchy Red Vs Blue pun the trouble. What Halo and football have in common is verbs. Or rather, a verb. Shoot. Halo is…

    January 9, 2011
  • “After spending years developing computer-game-based artworks, Feng turned back to more traditional forms. “I thought about the relationship between the artist and the audience,” he said. “I think the role of the artist is very exaggerated in the contemporary art scene. Artists are sometimes almost worshipped like gods, and I think this is a total…

    January 9, 2011
  • Feng Mengbo. Long March: Restart (installation view, Guangdong Museum, 2008). Video game installation (color, sound). The Museum of Modern Art. Given anonymously. © 2010 Feng Mengbo We all know a little—and many of you know a lot!—about video games and gaming culture. Few of us, however, have actually attempted and succeeded in creating our own…

    January 9, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum