RafaelFajardo

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  • 52 Weeks of UX: Chart Junk isn’t as bad as you think

    52 Weeks of UX: Chart Junk isn’t as bad as you think This week’s esteemed guest author is Brian Suda, a master informatician residing in Reykjavik, Iceland whose wonderful new book is A Practical Guide to Designing with Data. Every day we are bombarded with poorly designed graphics ranging from TV news reports to magazine…

    January 30, 2011
  • Castle Crashers Action Figures

    zxzazs: I was ready to get my wallet, but they’re only sold at conventions (as of now). (Via Kotaku. )And $120 just doesn’t seem reasonable. (More reasonable, and still pretty cool is this Alien Hominid set.)

    January 29, 2011
  • suprcollidr: Good Code

    January 29, 2011
  • suprcollidr: Good Code

    January 29, 2011
  • juliochavo: I would do anything to play a SUPER NINTENDO this very moment .

    January 29, 2011
  • http://vimeo.com/moogaloop.swf Slagsmålsklubben – Sponsored by destiny (by Tomas Nilsson) (Source: http://vimeo.com/)

    January 29, 2011
  • January 28, 2011
  • A novel idea in digital entertainment: Sifteo cubes are small, playful computers with full-color displays that wirelessly connect to your computer. The cubes are aware of one another’s presence and react differently based on proximity, arrangement and motion. They’re designed as a platform, so they can run a number of software games from Sifteo and…

    January 28, 2011
  • A novel idea in digital entertainment: Sifteo cubes are small, playful computers with full-color displays that wirelessly connect to your computer. The cubes are aware of one another’s presence and react differently based on proximity, arrangement and motion. They’re designed as a platform, so they can run a number of software games from Sifteo and…

    January 28, 2011
  • rebolution: History of Gaming This is a university video-project made by “Game Design”-students from munich.Done in a single-shot fashion…well almost single shot =)The film covers different eras of the video-game history. Took us a week to organise the various props (controllers, monitors. lighting, camera, etc.), two whole days to film and several days of postproduction.It…

    January 28, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum