RafaelFajardo

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  • theatlantic: Alexis Madrigal: The Knight Foundation released a report today detailing how technology was employed in the aftermath of last year’s earthquake in Haiti. The infographic above summarizes some of the key areas, but there’s a full report available, too. Read the full article here.

    February 4, 2011
  • Why Boys Like Sticks: …there hasn’t been much empirical work relevant to this question, so we can’t say for sure whether boys are more inclined than girls to play with sticks, or whether boys prefer sticks to other objects. Advertisement Here’s what developmental psychologists do know: Boys can be very discriminating when it comes to…

    February 4, 2011
  • The idea for their game is an interesting concept as it immediately appears to be a regular 2D shooter, but is actually a little more complex than that… if you start shooting at the approaching aliens out the gate, they will retaliate- but if you choose not to start a fight, a peaceful outcome will…

    February 4, 2011
  • Pictos

    Pictos a collecion of infinitely scalable royalty-free icons for user interface designes, integrated as a font, by Drew Wilson. The collection is for sale. Royalty-free means that you do not have to pay for subsequent usages. via: Swiss Miss

    February 4, 2011
  • spifferific: Fa la la la laaaa

    February 3, 2011
  • Art is fundamentally a survival device of the species. Otherwise it wouldn’t be so persistent. It wouldn’t be in every culture. We wouldn’t know about it… Milton Glaser: first graphic designer to win the National Medal of Arts. Glaser continues: How does art help you survive? It helps us survive by making us attentive. In…

    February 3, 2011
  • Art is fundamentally a survival device of the species. Otherwise it wouldn’t be so persistent. It wouldn’t be in every culture. We wouldn’t know about it… Milton Glaser: first graphic designer to win the National Medal of Arts. Glaser continues: How does art help you survive? It helps us survive by making us attentive. In…

    February 3, 2011
  • Inner Workings: The Path

    Inner Workings: The Path forwardresent: It’s been a long time since I’ve posted anything, I got a new laptop and I’ve spent days just catching up on gaming, it didn’t help Steam had a huge holiday sale on and I can actually run 99% of the things on there now. The Path is an indie/art…

    February 3, 2011
  • February 3, 2011
  • Book posters for reading enthusiasts – Postertext

    Book posters for reading enthusiasts – Postertext

    February 3, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum