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RafaelFajardo

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  • spifferific: Fa la la la laaaa

    February 3, 2011
  • Art is fundamentally a survival device of the species. Otherwise it wouldn’t be so persistent. It wouldn’t be in every culture. We wouldn’t know about it… Milton Glaser: first graphic designer to win the National Medal of Arts. Glaser continues: How does art help you survive? It helps us survive by making us attentive. In…

    February 3, 2011
  • Art is fundamentally a survival device of the species. Otherwise it wouldn’t be so persistent. It wouldn’t be in every culture. We wouldn’t know about it… Milton Glaser: first graphic designer to win the National Medal of Arts. Glaser continues: How does art help you survive? It helps us survive by making us attentive. In…

    February 3, 2011
  • Inner Workings: The Path

    Inner Workings: The Path forwardresent: It’s been a long time since I’ve posted anything, I got a new laptop and I’ve spent days just catching up on gaming, it didn’t help Steam had a huge holiday sale on and I can actually run 99% of the things on there now. The Path is an indie/art…

    February 3, 2011
  • February 3, 2011
  • Book posters for reading enthusiasts – Postertext

    Book posters for reading enthusiasts – Postertext

    February 3, 2011
  • laughingsquid: Egypt Returns To The Internet

    February 2, 2011
  • laughingsquid: Egypt Returns To The Internet

    February 2, 2011
  • The Adventures of Superhero Girl: Superhero Girl 007

    February 2, 2011
  • Opertoon makes stories you can play. We’re combining comics, games, music, and touch- and gesture-sensitive devices to create a fresh kind of storytelling we call “opertoons.” Our apps Strange Rain and Ruben & Lullaby offer up a taste of what we’re creating: interactive entertainment that’s engaging, emotional and artistic. (via Opertoon)

    February 2, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum