RafaelFajardo

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  • Are Games Design? I’m sitting in the cafe of the Design Museum in London, writing explanatory text for my two accepted nominations for its Designs Of The Year exhibition. I had put forward three nominations. The third, unaccepted, design was a game. It’s the third year that I’ve been asked to nominate and the third…

    February 7, 2011
  • Some complications…. a) all of the above are generalisations: and have to be read as such. b) are these methods replicable by their opponents? Clearly up to a point they are. So the assumption in the global progressive movement that their values are aligned with that of the networked world may be wrong. Also we…

    February 6, 2011
  • Some complications…. a) all of the above are generalisations: and have to be read as such. b) are these methods replicable by their opponents? Clearly up to a point they are. So the assumption in the global progressive movement that their values are aligned with that of the networked world may be wrong. Also we…

    February 6, 2011
  • Alice Taylor – Makieworld Alice Taylor was trawling the aisles of a toy fair in London’s Olympia last year when the seed for Makieworld was sown. “I was struck by the total lack of innovation and creativity,” she says. So she began devising an “entertainment playspace for young people” that will invite users to download…

    February 6, 2011
  • ‘Silicon Roundabout’ was what Matt Biddulph, of social network Dopplr, sarcastically dubbed the drab Old Street and City Road junction in July 2008. London’s fume-filled, concrete roundabout may not have had the glamour or scale of California’s Silicon Valley, but the label helped pinpoint a new generation of tech talent that included music site Last.fm…

    February 6, 2011
  • ‘Silicon Roundabout’ was what Matt Biddulph, of social network Dopplr, sarcastically dubbed the drab Old Street and City Road junction in July 2008. London’s fume-filled, concrete roundabout may not have had the glamour or scale of California’s Silicon Valley, but the label helped pinpoint a new generation of tech talent that included music site Last.fm…

    February 6, 2011
  • deviantart: Pop-up book by ~SkaraManger

    February 6, 2011
  • illillill: Gallery of the University of Florida Sparse Matrix Collection

    February 6, 2011
  • illillill: Gallery of the University of Florida Sparse Matrix Collection

    February 6, 2011
  • BANKRUPTCY – THE CARD GAME

    BANKRUPTCY – THE CARD GAME insydeweb: Age range: 8 and up / Number of players: 2 to 6 / Play time: 5 to 20 minutesManufacturer: Tangent Games110 cards, rulesheet Product DescriptionThis is a fast paced card game, where insider trading, outsourcing, and “cooking the books” is all in a days work! Easy to learn, players…

    February 6, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum